WALKTHROUGH
ZANARKAND
The game begins outside Tidus' home where a small crowd of Blitzball fans has gathered. Speak with them and
move on. Walk across the long bridge, talking to all of the people you see, especially the girl running around who mentions
tickets more than once. When she asks if you can get tickets for her, tell her you can and she'll give you 2 Potions. Outside
the arena, maneuver through the crowd then sit back and watch the cool FMV sequence that follows.
When you regain control of Tidus, head down the ramp until you spot Auron. Follow him. The city falls under
attack by a large creature, dropping tons of Sinscales onto the overpass. Cut through the enemies with the brand new Longsword
Auron gave you. Only attack the enemies that you need to kill to advance past them. Keep running until you come upon...
This boss' major attack is Demi - a spell that can only take a quarter of your life per hit and can thereby
never kill you - so attack at will. The hardest part is learning how to perform Auron's overdrive, which will be introduced
to you during the battle. Using overdrives, this boss will fall very quickly.
Next, save your game at the shining orb behind the Sinspawn's body. Touching the sphere also restores your
characters' HP/MP. Just when Tidus and Auron think they've escaped, they are surrounded by even more Sinscales. During this
confrontation, follow Auron's instructions. After the tanker explodes, an FMV takes over. Say goodbye to Zanarkand. You won't
see it again for a long time.
SUBMERGED RUINS
Tidus awakes underwater. Use the analog stick to navigate, pressing O (circle) to dive deeper. Swim to the
boy on the platform below. After the meeting, you'll find yourself drifting in a sea of ruins.
Swim around to find some items before ascending the middle stairs. Towards the northwest corner you'll find
an Al Bhed Compilation Sphere, which searches your memory card for all primers found in previously saved games. Just beyond
it is a chest with 2 Potions. To the east, there is a white circle written on a column in a language Tidus cannot understand.
Behind the sign, there is a chest with 200 gil. When finished, swim to the center stairs.
Once on dry land, save your game and continue forward until you reach a T-intersection. Turn left and go all
the way to the end of the stone path to collect a Hi-Potion. Return to the intersection and continue north. Shortly after
falling in the water, three enemies attack. Once you've killed two of them, a larger monster arrives.
After the big fish kills the small one you were fighting, it sees you. Thankfully, this is a fixed fight so
don't bother healing. Just attack until Tidus automatically escapes.
After the encounter, go up the stairs and through the door. In the center of the room, there are logs that
can be used to start a fire. Head south and enter the door near the Save sphere. Locate the broken drawer containing Flint.
Return to the main hall. Look behind a boulder near the northeastern door for an X-Potion. Now, head north and enter the door
marked with a green square on your mini-map. Ascend the stairs and examine the dried flowers to obtain a Withered Bouquet.
Continue forward to the balcony area. Head east until you find the chest with a Hi-Potion.
Go back downstairs and return to the firewood. Use the flint and bouquet to start the fire. Tidus dozes off
briefly. When he awakes, he realizes he is not alone.
Just trade blows with this guy. Watch the CTB window on the right side of your screen and when Tidus has two
turns in a row, use a Potion to reclaim lost HP. Suddenly, a group of people blows open the door and a masked girl joins Tidus
in battle. An on-screen tutorial shows you how to use grenades, which will prove useful throughout the game. After the fight,
you are knocked out cold.
AL BHED SALVAGE SHIP
Tidus is taken aboard a ship with people who speak Al Bhed. You can translate their language by collecting
primers found throughout Spira (there are 26 in all). Locate Al Bhed Primer, Vol. I on the right side of the deck and
talk to someone to see which letter it translates. If you talk to the soldier on the left, he'll give you 3 Potions. When
you're finished exploring, speak to the masked girl. A lengthy but important tutorial on the Sphere Grid follows. Tidus should
have gained a Sphere Level after the last fight, so use it now to acquire the Cheer ability.
After talking to the girl a second time, you'll go on a salvage operation. Dive below the water and follow
the red triangle on your mini-map to a sunken ship. While swimming, you may get in random battles with weak enemies. Ignore
them or use the opportunity to get grenades, spheres, and AP.
Once inside, save your game then swim forward and examine the large control panel. When the door opens, follow
the girl into the second chamber. A few piranhas wait there for you. After fighting them, join the girl examining the center
device. Tidus' attention is drawn to a rather massive foe. Swim back to the first chamber and engage the enemy.
After your initial attack(s), the beast swims to the other side of the chamber and a tutorial on Trigger Commands
appears. On your next turn, press the left directional button to access the Trigger menu and select Stand By. This restores
50 HP to each character. On Tidus' next turn, use Cheer to improve the party's defense while the girl attacks with grenades.
As soon as it becomes available in the Trigger menu, have Tidus perform a Pincer Attack, which allows your characters to surround
the boss and prevent multiple attacks. Now all you need to worry about is recovering health and attacking.
After the fight, follow the red triangle on your mini-map back to the ship. The girl, who finally introduces
herself as Rikku, feeds Tidus and fills him in on some stuff. Shortly after their conversation Sin appears, whisking Tidus
away once again.
BESAID ISLAND
Before heading to the shore, swim to the right to find a chest containing the Moon Sigil. This is the first
of several key items you'll need to power up special weapons later on. Once on the beach, you'll meet the local blitzball
team. Talk to them multiple times to get items. Explore the rest of the shore then follow Wakka. You'll reach a point where
he playfully shoves you off a cliff. Swim around to collect a few more items and gain AP.
When you return to dry land, head west down the mountain path to the village. Along the way, you'll meet two
crusaders, Luzzu and Gatta. After Wakka teaches Tidus the Prayer of Yevon, go ahead and explore the area. There's a chest
in front of the Items Shop containing a Phoenix Down. Search for a thin path behind the shop for chests with 2 Antidotes,
2 Potions, and 400 gil. Visit the second hut on the left and talk to the crusaders. While there you can save your game, rest,
or look at the tutorial monitor next to the front desk. When you're finished, visit Wakka in the second hut on the right.
He'll tell you to present yourself at the temple. Do as he says.
Inside the temple, you'll learn a little about summoners and Aeons. If you wish, explore the antechambers
on each side of the stairs, then return to Wakka's hut and take a nap. Upon waking, return to the temple and talk to the people
inside. Being an impatient fellow, Tidus boldly invades the inner sanctum.
Besaid Temple - Cloister of Trials #1
Tidus has entered an area meant for the faithful of Yevon. There are areas like this all over Spira in the
temples. Using glyphs and spheres, you must unlock the secrets of the Cloister of Trials to enter the Chamber of the Fayth,
where summoners go to pray for new Aeons. There is always one powerful treasure hidden in these areas, so keep that in mind
when you visit other temples.
1. Examine the circular glyph on the wall. Doing so reveals another glyph which, when touched, opens up a
secret path.
2. Descend the stairs and examine the wall ahead to obtain a Glyph sphere. Take the sphere to the door at
the bottom of the stairs and insert it in the hole. The door will open.
3. Remove the sphere from the open door panel
and proceed down the hall to the next recess on the left-hand side.
4. Insert the sphere to reveal a secret room. Inside
is a Destruction sphere. Ignore it for now.
5. Continue down the hall until you see two walls with white symbols. Examine
the symbols on the right to open a hidden chamber. Remove the Besaid sphere inside.
6. Take the Besaid sphere and place
it in the pedestal across the hall. DO NOT push the pedestal into the room that appears. Instead, return to the Destruction
sphere.
7. Place the Destruction Sphere in the slot where you found the Besaid sphere (the room with blue lines). This
opens a hidden chamber on the far side of the Cloister.
8. Go to the new opening to obtain the Rod of Wisdom.
9. Return
to the pedestal and push it into the room until it locks in place and slides into the floor.
Wakka will escort you back to the temple where you'll meet Yuna and her guardian, Lulu. After the introduction,
leave the temple and join the group outside. Yuna will summon her Aeon, Valefor, for the first time.
Later that night around the campfire, talk to Yuna then Wakka. He will ask your opinion of Yuna. Here is a
good place to insert the notion of Tidus' Affection Levels in FFX: How you respond to and interact with characters subtly
affects your game in that it will add or subtract dialog in certain scenes and, in some cases, actually alter who participates
in a scene. Who you talk to first, fight alongside with most, hurt or heal during battles will have an impact though
nothing so great as to alter the final outcome of the game. Keep this in mind as you make choices throughout the game.
Return to Wakka and choose to sleep. While dreaming, move toward Yuna on the pier.
When you wake up the next morning, examine the lodge attendant's desk for an Al Bhed Primer, Vol. II.
Outside, Wakka gives Tidus the Brotherhood, a new sword. Once Yuna arrives, the party leaves the village. As you travel up
the mountain, you'll become involved in a series of tutorial battles. Near the Save sphere, pray with the others if you wish
then continue north up the trail to a set of ancient ruins.
Use Cheer to receive less damage and simply attack the big cat. Avoid using healing potions unless absolutely
necessary, as Tidus' HP/MP will be fully restored after the battle. Unleash your overdrive, if available, to end the battle
quickly.
Once Kimahri joins the party, follow the mountain trail past the waterfalls. New tutorials will be triggered
as you move along; one of these involves summoning. Return to the beach and follow the party onto the pier. Before boarding
the ship, talk to the townspeople to receive an Ether, 3 Phoenix Downs, a Seeker's Ring, 400 gil, and a Remedy. When you're
done, hop aboard.
S.S. LIKI
After speaking with Wakka, explore the ship, particularly the lower deck to the right of the stairs. There,
you'll meet O'aka XXIII, merchant extraordinaire! If you loan him money, he'll give you good deals when you meet up with him
later on. Just give him what you can now. South of O'aka is a door leading to the power room. You'll find an Al Bhed Primer,
Vol. III in there. Enter the door next to the Save sphere and grab a Remedy inside the chest. Kick the suitcase just beyond
it to get a Potion (I'm not sure, but I think you may need to kick it before grabbing the Remedy). When you're done with the
deck below, head back up. Walk over to the crowd surrounding Yuna and listen in then speak to Wakka. Return to Yuna at the
bow of the ship when the crowd disperses. A commotion onboard suddenly halts their conversation.
Kill off two of the Sinscales so they can't replenish their numbers and then focus your attention on Sin.
Use Lulu and Wakka for long-range attacks while Yuna heals the party. Near the end, have Yuna summon Valefor. Before the battle
ends, make sure Wakka and Tidus have full life. No AP will be awarded until after the next battle. As Sin retreats, Tidus
is pulled into the water. Wakka jumps into to save him.
Have Wakka immediately cast Dark Attack and Tidus use Cheer. This should blind the enemy and keep your defense
fairly powerful. Only worry about killing the Sinspawn and not his little guys; they will just come back. Keep an eye on the
CTB so you know when to use a potion. The battle should end fairly quickly if the boss remains blinded.
KILIKA
As soon as the battle ends, Sin crushes the small harbor town of Kilika. When the team arrives, head down
the dock to watch Yuna perform a "sending". The next morning, take time to explore before speaking to Wakka.
Enter the quarreling couple's house north of the inn to collect 3 Potions. Just west of the inn you can save
a girl from a collapsing house and receive your reward at the bar. Search the bar counter to get an Al Bhed Primer, Vol.
IV. Head south from the bar to find an old woman selling weapons. When you are done shopping and exploring, go find Wakka,
who is overseeing reconstruction at the east end of the pier. After talking to him, head west to enter the woods.
From the Save sphere go straight until you meet up with Luzzu and Gatta. They'll warn you about Lord Ochu
and suggest taking another route. This is a wise idea since there are many treasures to be found if you detour. But why not
use the time finding treasures to level up your characters then go back and fight him? Speak with Luzzu again to get 3 Antidotes.
If you choose to detour, go back to the Save sphere and take the first left. You'll see a tutorial on Lancet,
where Kimahri can learn the Seed Cannon attack. Continue until you can turn right. Follow the narrow path to the chest containing
a Scout. Walk over the log and talk to the crusaders to acquire a Potion then head left over the bridge. Backtrack to the
save point. Heal your party then continue down the right path. Get 2 Mana Spheres from the chest. When ready, head back to
fight Lord Ochu.
This battle should somehow involve all your characters, with emphasis on Lulu. Her Fire spell does significant
damage as does any weapon equipped with fire. If Tidus has acquired Haste, have him cast it on Lulu. Wakka's Silence Attack
will prevent poison spells. Stick Yuna in there to heal or have Valefor zap him with Fire.
Once defeated, speak with Luzzu to get an Elixir then head north to find a Luck Sphere. Backtrack to the intersection
and head east. At the T-intersection, go north. Follow the road up the stairs leading to Kilika Temple. Take time to save
your game and exchange equipment if necessary. At the top, another Sinspawn awaits.
First, do away with the two tentacles as they absorb magic. Use physical attacks to kill them off then rotate
in Lulu to cast Fire on the core. Again, if you have Haste, cast it on Lulu. Bring in Yuna to summon Valefor who should be
able to finish the boss off quickly.
When the battle is finished, follow the party. You'll bump into some rude blitzball players from Luca. After
they leave, head to the temple. Explore the antechambers on either side of the entrance if you wish otherwise, head
inside the great hall.
After praying with Wakka, summoner Dona appears. She mocks Yuna for having so many guardians. When she leaves,
go up the stairs and enter the sanctum. The group informs Tidus that he's not allowed to go any further. Wait for the platform
to rise back up then attempt to stand on it. Dona and her bodyguard will enter and force Tidus down into the Cloister.
Kilika Temple - Cloister of Trials #2
1. Enter the door and take the Kilika sphere from the pedestal to the left.
2. Put the sphere in the hole
next to the door and watch it burn. Now pull it out to stop the fire and open a path. Take the sphere to the next chamber.
3.
Put the sphere in the wall slot directly ahead. This will activate a glyph.
4. Remove the sphere and stick it in the right
recess. Go back and touch the wall glyph to open another path.
5. Remove the Glyph sphere from the pedestal and put it
in the left recess.
6. Enter the fiery chamber and go to the right. There you'll find a glowing switch on the floor. Step
on it. Doing this will move the pedestal from the last room here.
7. Take the Kilika sphere from the right wall. Place
it on the pedestal.
8. Go back to the previous chamber and get the Glyph sphere. Stick it where the Kilika sphere was to
stop the fire and reveal a secret chamber containing the Destruction sphere.
9. Push the pedestal holding the Kilika sphere
over the tile on the floor to lower it.
10. Go left and downstairs to retrieve it from the pedestal. Cross to the other
side and put the Kilika sphere in the hole next to the door. For now, ignore the exit.
11. Go back and get the Destruction
sphere. Place it in the pedestal where the Kilika sphere used to be. A secret door will blow open to reveal a Red Armlet.
12.
Remove the Kilika sphere from the slot next to the exit and go in.
Join Wakka, Lulu, and Kimahri as they wait for Yuna who is praying inside. Speak with them to learn about
the Fayth. When they finish, try to exit the room. Yuna will emerge with a new Aeon, Ifrit. Leave the temple and return to
the village. On your way through the forest be sure to use Ifrit. Once you are done "messing around", return to the pier and
set sail.
S.S WINNO
Your first bit of business below deck is to speak with O'aka. You should have more cash now, so lend him some
more gil. Afterwards, check out the action up on deck. Move to Yuna's location at the rear of the boat to find her conversing
with the Luca Goers then go to the captain's bridge to get an Al Bhed Primer, Vol. V. Now go upstairs and listen in
on Wakka and Lulu's conversation. If you keep going up after you are sent down, you'll hear more and more of their story.
Before touching the blitzball on the ground, save your game. You'll have but one chance to learn the Jecht
Shot - a skill you should acquire if you plan to play a lot of Blitzball. If you fail, reload your game and try mastering
the shot again. Afterwards, Wakka interrupts Tidus' conversation with Yuna to tell him he should rest up for the big game
tomorrow.
LUCA
The blitzball teams arrive in Luca and are announced as they disembark. When Yuna proposes the group go welcome
Maester Mika, follow the red arrow on your mini-map to Dock 3. Here, Mika introduces Seymour, the new Guado Maester.
As Tidus and the team wait in their locker room for the tournament to begin, you'll view a tutorial on how
to play Blitzball.
Once you're allowed to leave the locker area, go explore the town. From the stadium entrance, take the left
set of stairs and enter the opposing team's locker room. Locate an Al Bhed Primer, Vol. VI behind one of the players
and 2 Hi-Potions in a chest toward the back of the room. Return to the front of the stadium and head left. If you need to
buy items, O'aka is standing in front of Dock 1. Go down the dock and find 2 chests: one next to the flags and one closer
to the end. You'll receive a Tidal spear and 600 gil. Continue to Dock 2 to get 2 Phoenix Downs then return to the stadium
entrance and head right. Go to the nearest dock and down to the very end. Step up and around the crates on the right to get
an HP Sphere and an MP Sphere. Now head back to the stadium and go south.
Here you'll join Yuna who is being mobbed by fans. Head north with her to the Luca Theater and talk to people
about buying movie and music spheres. They are costly now but can be purchased later on. Keep this area in mind, as an Al
Bhed Primer, Vol. VII will be located on the steps of the theatre entrance after your encounter with the Al Bhed. Return
to the intersection and head east to enter the marketplace. You can buy supplies from a vendor or go up the stairs to the
right of the Café to find a chest with 1,000 gil. Talk to Luzzu and Gatta while up there. When you're finished exploring,
head back to the marketplace and enter the Café.
Inside, Kimahri meets some old "friends", Biran and Yenke. During his encounter with them, the blitzball tournament
begins. Tidus, having been distracted, suddenly realizes Yuna is gone! Lulu, Kimahri, and Tidus must rescue her from an Al
Bhed ship docked in Pier 4. Go back to the front of the stadium and save your game. From there, head left. You will encounter
several machina enemies along the way. They are all vulnerable to lightning, so use it as much as you can. Fight your way
to the ship and hop onboard.
This fight would be very tough if not for the crane next to Tidus. Use Lulu's Thunder attack to give it some
juice; three hits should do it. Have Tidus use his Trigger command to turn it on. If you time it correctly, the crane rips
off the top half of the enemy machina, causing 4,000+ damage. Continue pounding it and it's as good as gone. Once the battle
is over, Yuna emerges. After explaining a bit about her past, she reminds everyone that the finals are about to start. Head
back to the stadium and talk to Wakka.
Okay, remember all those blitzball tutorials? It's time to put them to use. When you play against the Luca
Goers don't expect to win if this is your first time playing. They are faster, stronger, and better than everyone on your
team. Just hang in there. If you want, pass the ball around a lot to gain levels should you want to play more blitzball later
on. If you happen to win the tournament, you'll receive a Strength Sphere.
After the finals, fiends invade the city and Tidus and Wakka must fight their way out of the pool. Suddenly,
the infamous Auron appears. Can I just say he's one wickedly cool dude! Killing monsters in one hit, Auron moves in to help.
Eventually, the party is outnumbered. Who will save the day? Apparently it's Seymour, who uses his Aeon to fight back the
monsters, saving the city. Afterwards, Auron joins the team as a guardian. The journey continues.
MI'IHEN HIGHROAD
Once on the Highroad, if you use the Save sphere to the left, you'll find you can now play blitzball whenever
you like! Note that you can recruit people by pressing (square) when you approach them.
There are many people here willing to give a summoner items. Speak to everyone you come across to collect
a Hi-Potion, Hunter's Spear, 2 Antidotes, a Lv. 1 Key Sphere, and 600 gil. You'll also meet a historian named Maechen who
is eager to explain the area's history. When you see him again near a set of ruins, search behind for an Ice Brand. If you
keep going straight you'll eventually meet the Chocobo Knights. After talking to them, head to the alcove on the right. Here
you'll meet the summoner Belgemine who challenges Yuna to a test of skills. To win this "test", Yuna must have Valefor already
at its overdrive (you will not be able to use Ifrit since you'll be fighting it). If you win, you'll get an Echo Ring. If
you lose, you'll get a Seeker's Ring.
After you are finished with Belgemine, continue up the Highroad. Move to the left and open a chest behind
the Chocobo Knight for a Remedy. Further up you'll spot a lone blitzball. If you leave it alone, a small boy will give you
3 Softs for finding it. When you catch up to the crusaders, talk to the trembling man on the left to get an Ether, then talk
to Luzzu and Gatta across from him. Continue until you meet Shelinda, an overly faithful acolyte. After talking to her, move
forward to the rest stop.
Save your game or buy supplies at Rin's Travel Lodge then go outside and talk to Yuna. After resting, go back
inside and talk to one of the shoppers to get a Lv. 1 Key Sphere. When you try to leave, Rin appears and introduces himself.
He will give you an Al Bhed Primer, Vol. VIII. Suddenly, screams are heard. Take the 2 Mega-Potions from Rin and go
outside to save the Chocobos!
The Chocobo Eater is a very tough boss. He will use his big arms to knock the party off the cliff, forcing
you to lose the battle. Start by using Power Break on the monster and then attack it with all you have. Use Aeons, magic,
physical attacks - anything that deals a lot of damage. The goal is to flip the enemy onto its back so it can be pushed off
the cliff first. You might want to cast Haste on Lulu so she can use repeated Fire spells, or on Wakka for multiple Dark Attacks.
This should make the battle much easier. Once the monster is on it's back, 500 points of damage will force him backwards.
If you defeat him, you'll receive two Lv. 1 Key Spheres and will remain on the Highroad. If you lose, you'll find yourself
on the Lowroad. Both roads lead to the same area, so start walking.
Assuming you've won, you will be offered a free Chocobo ride. Saddled up on your feathered friend, head north
until you run into Shelinda again. Look for an Al Bhed Primer, Vol. IX on the road just west of her. If you continue
north, you'll arrive at the Crusaders' staging area. Talk to the people in the area, including Dona and her guardian, then
save your game. If you try to go through the gates you will learn you cannot pass. The guard on the left will explain the
upcoming operation. If you donate money to the cause you'll get the following items:
100 gil - Scout (Wakka Weapon)
1,000 gil - Ice Lance (Kimahri Weapon)
10,000 gil - Moon Ring (Yuna Armor)
As you head away from the gates, Seymour and his allies approach. He will grant your party access to Mushroom
Rock Road. But before entering the gates, mount your Chocobo and head southeast. (If you've arrived here from the Lowroad,
rent a Chocobo from the guy near the cages for 1,000 gil.)
There are no random battles while riding a Chocobo and if you press X when you see a yellow feather on the
ground, you'll be able to fly onto ledges to get hard-to-reach treasures: a Heat Lance, Thunder Spear, Scout, and Fortune
Sphere. You'll want to dismount occasionally to pick up other items and talk to people along the roads. At the bottom of the
gorge, you'll run into O'aka. Continue down to find a chest that contains the Mars Crest a key item you'll use later.
When you're finished exploring, return to the gates and enter.
MUSHROOM ROCK ROAD
Talk to everyone along the road to get items. Continue northeast until Clasko stops you and forces the party
to go west. O'aka is hanging out here, too. After doing business with him, move on. Soon, you'll arrive at a Save sphere.
Just beyond it, talk to the guard who'll give you a Hi-Potion, then step on the platform that takes you up to another level.
Navigate through the maze-like terrain, investigating strange-looking rocks to find out if they contain platforms
that'll transport you to other areas. Some lead to treasure. Take this time to level up characters, especially Lulu. Also
make sure Yuna's Aeons are at overdrive. If you need healing, talk to Shelinda who is also up here. If you find yourself getting
disoriented, just follow the Chocobo riders.
Eventually you'll reach a precipice full of spiky rock formations. Head northwest through them. Before riding
the platform up, look for a path winding to the left. At the end of it you'll find an Al Bhed Primer, Vol. X. Afterward,
ride the elevator up and speak with Luzzu. When you're finished, head over to the machina platform and get a lift to the command
center.
Continue west past all the cannons and Sinspawn cages, talking to people as you go. Speak to the Chocobo Knight
outside the tent to learn more about the operation. O'aka stands to the left of the entrance with more goods for sale. Upon
stepping into the tent, Gatta will greet the party. Follow him after he leaves. Here, the choices you make will determine
the fate of two characters: If you choose the 1st option twice (fight Sin), Gatta will die in the upcoming battle. If you
choose the 2nd option at any time, Gatta will not fight Sin and Luzzu will die.
Once you enter the tent, Maester Kinoc arrives and speaks with Auron. Open the chests on either side of Lulu
to get a Mega-Potion and Serene Bracer. When you're ready to fight, speak to the man standing in the right corner.
If Lulu has learned Fira, start off by casting it on both arms. Until they are gone, you cannot hit the core.
Next, use Yuna's Grand Summon to have Ifrit deuce out his overdrive. This should eliminate the arms temporarily and take care
of the head. Note that after three turns Gui's arms will regenerate, so have your heavy hitters like Kimahri, Auron, and Tidus
continue to thrash the body before this happens. Have Tidus cast Haste on as many people as possible, especially Yuna, because
you'll need to cycle her in to heal a lot. Keep Lulu healthy just in case the arms grow back. This battle will, in the end,
give everyone who participates lots of levels so try to cycle in all. Once the creature appears to be dead, the battle against
Sin begins...but...
When Yuna awakens, the only other person around her is Auron. Apparently the Sinspawn has revived and Seymour
is holding it off alone. Rejoin the fight, using Yuna to heal everyone, Auron to attack, and Seymour to cast magic. He is
a very powerful guy and if you can wait it out, you'll want to witness his Overdrive (called Requiem) as it's the only chance
you'll get to see it in the game.
After the battle, Tidus ends up on a shore filled with dead bodies. Locate the fallen (or injured) Gatta near
rocks to the north. Angered, Tidus jumps in the water to swim after Sin. After returning to the beach, speak with your party
then head up the path to Djose.
DJOSE HIGHROAD
The few remaining soldiers and faithful will gladly give you stuff as you walk along. When you come across
a spiky rock on the right-hand side, move behind it to find an Al Bhed Primer, Vol. XI. If you have Kimahri in your
party when facing a Basilisk, he will learn a new overdrive. As you continue north, look for an alcove to the left. There
you'll find a Bright Bangle. Continue up the road until it splits. Talk to Auron then head north.
Speak to the Chocobo Knights after crossing the bridge. When you get to the front of the temple, head west
to find a chest with 4,000 gil. On the east side of the temple entrance, behind the small inn, you'll find a chest with 4
Ability Spheres. You'll find either Luzzu or Gatta (whoever survived) near the inn feeling very guilty. Save your game, buy
supplies, or rest at the inn before entering the temple.
Inside, Yuna meets another summoner named Isaaru. Before heading into the Cloister, search around. Grab a
Mega-Phoenix inside the chamber on the right. Outside the left chamber is an Ether; inside, you'll find a Remedy. After you
acquire these, move up the central stairs. Isaaru will stop you and tell you to be careful. When he leaves, continue up the
stairs and tell the priest you are ready to enter the Cloister.
Djose Temple - Cloister of Trials #3
1. Take the two Djose spheres and insert them in the door holes. Head to the next chamber.
2. Take the
two spheres from either side of the second door and place them in the wall recesses to the east.
3. Push the pedestal holding
another Djose Sphere under the green light to charge it.
4. Remove the charged sphere and stick it in the right hole of
the door to open it.
5. Take the two spheres you stuck in the eastern wall and put them on the pedestal.
6. Head to
the far left and step on the glowing floor panel. This will move the pedestal holding the two spheres back to the middle of
the room.
7. Push the pedestal into the new, electrified room. This disables the electricity so you can go across the pit.
Push the second pedestal inwards by pressing X.
8. Jump back to the main room and use the floor switch to send the floating
pedestal back to its original position.
9. Take both spheres from the pedestal and put them in the holes all the way back
in the entrance room.
10. Return to the main room and transfer the charged sphere from the right side of the door to the
left side.
11. The completed symbol on the floor turns the pedestal into a platform. Ride it up.
12. On top, activate
the ceiling spokes by pushing all 5 pedestals into position. Doing this reveals a staircase, but do not use it yet. Use the
platform to return to the lower chamber.
13. Go to the far left wall and touch the white spot to reveal a Destruction
Sphere. Take it and return to the upper level.
14. Place the Destruction sphere in the central pedestal. Claim your prize
(a Magic Sphere) then head up the stairs.
Yuna will still be off praying with the Fayth when you enter. Dona returns to taunt the group, while her guardian
gushes over Auron. After talking with everyone, move toward the exit and Yuna will emerge with a new Aeon, Ixion.
When Tidus awakes the next morning, go inside the inn and grab a Switch Hitter from the chest behind the desk.
Outside, everyone is waiting for Yuna. Enter the temple and go to the chamber on the left. Speak to the woman standing next
to Yuna. The conversation will wake her. After a bit of friendly teasing, the group departs.
Head across the bridge, speaking to everyone you meet to get more items. Continue past the Chocobo Knights
to the fork in the road. From there, head north.
MOONFLOW
Follow the path until you meet up with Shelinda. Behind her is a chest with 3 Lv. 1 Key Spheres. Soon you'll
encounter Kimahri's old friends from the bar. After you're done with them, grab an X-Potion from the chest. Follow the path
northeast and look for a small alcove on the right to find more Key Spheres. Eventually, you'll meet up with Belgemine who
challenges Yuna to another duel.
Summon Ifrit to counter her Ixion. As before, the fight is much easier if every Aeon comes in with a full
overdrive. Unleash everything you have. Don't worry about boosting or shielding - just attack and rebuild your overdrive.
If Ifrit falls, summon Valefor. If you win, Belgemine gives you 2 Dragon Scales. Either way, she'll give you the Summoner's
Soul, which lets you teach your Aeons abilities provided you have the correct mix of items.
Look for a path splitting off to the left to find a Magic Def. Sphere and then return to the main road. Once
you reach the south wharf, head left. Talk to O'aka and the other traders if you need to buy supplies (beware of the hustler
who will wildly overcharge you). Speak to Auron about Shoopufs and then proceed west. Collect 5,000 gil from the chest behind
Lulu. Talk to the others, save your game and when you're ready, leave via the Shoopuf.
While on the Shoopuf, the Al Bhed attack, capturing Yuna once again. Only Tidus and Wakka jump overboard to
rescue her. If possible, have them armed with weapons capable of lightning strikes. Try to keep the Extractor from rising
above you (where it can set off depth charges that cause great damage). To win quickly, cast Haste on both characters and
just attack like crazy. Use a turn to heal only if HP falls dangerously low.
When you arrive at the north wharf save your game. Talk to your party members then head west. O'aka is here,
but only sells items. There's an Al Bhed Primer, Vol. XII on the platform above him to the right. Continue west, taking
an Ether from the chest near the Guado.
At the riverbank, Tidus reunites with Rikku, the Al Bhed girl who helped him early on. Once she's accepted
into the group, a couple of Tutorial fights show off her special skills namely stealing items and mixing them during
battle. Collect 4 Antidotes in the chest to the right and continue through Moonflow to the creepy town of Guadosalam.
GUADOSALAM
When Seymour's henchman, Tromell, arrives to pick up Yuna, Rikku will teach you how to customize armor and
weapons. Head to the inn (the closest building) and save your game. Before entering the big red doors below, explore the area
a bit. Grab a Mega-Potion to the right of the red doors then head to the Items Shop in the center of town. Buy supplies from
either the shopkeeper or O'aka, whose rates are now based on the amount of cash you previously donated to him. Next, visit
the house with a set of stairs to find an Al Bhed Primer, Vol. XIII and 3,000 gil hidden in a chest on the left side.
Move past the two Guados outside the house to find an Elixir. Further up is the entrance to the Farplane but that is off limits
for now.
When you are done exploring, push open the red doors and enter Seymour's mansion. Climb the stairs and look
for a well-hidden chest on the balcony to get 2 Hi-Potions. After talking to your party members enter the side door. A great
feast has been prepared. Once you've talked to your party members again, Tromell enters. Shortly after, Seymour arrives and
shows the group a ghostly reconstruction of ancient Spira. When he finishes, meet the group outside and head up to the Farplane.
Talk to Auron and Rikku on the stairs to find out why they will not enter. Once in the Farplane, speak with
Lulu and Wakka. After overhearing Wakka's conversation with Chappu, your Brotherhood sword will be upgraded with Strength
+10%, Sensor, and Waterstrike abilities. Talk to Yuna about her parents, then leave. Upon exiting the Farplane, the ghost
of Lord Jyscal appears. Yuna picks up a sphere left behind by him and the group returns to the mansion.
Rejoin the party outside. Speak with Lulu, then follow her and speak to her 2 more times (how you choose to
answer her final question may alter her Affection Level for Tidus but does not alter the outcome of the game). Afterwards,
go find Rikku sitting in the middle of town and talk to her about her fears. When Kimahri emerges from the shop, follow him
back down and try to exit on the left. You'll bump into Shelinda, who informs you that Seymour has left for Macalania. Return
to the party and tell them the news. Once this is done, you'll be allowed to exit the area.
THUNDER PLAINS
As soon as you arrive, a tutorial begins on how to dodge lightning. Learn this well, if you want to earn some
nice prizes:
5 times 2 X-Potions
10 times 2 Mega-Potions
20 times 2 MP Spheres
50 times 3
Strength Spheres
100 times 3 HP Spheres
150 times 4 Megalixirs
200 times Venus Sigil
Dodge the lightning bolts by pressing X right after the white flash, but before it strikes. Prizes appear
later in a treasure chest outside Rin's Agency (you'll even win some stuff for getting hit a lot). Either way, continue forward
through the Thunder Plains.
There are a tremendous amount of random battles here. Use this to your advantage, finding the Save points
to level up. Also, beware of the infamous Cactuar. At this early stage in the game, he could kill your weaker characters.
The only surefire way to kill one is to use an Aeon. You may also notice the glowing Qactuar Stones. Activating three of them
helps Kimahri acquire a secret weapon later on (see Ultimate Weapons section, below).
Start by going left to get a Phoenix Down and find the Save sphere. To the northwest are 2 Hi-Potions and
directly north of that is 5,000 gil. Talk to the historian underneath one of the lightning towers if you want to learn more
about the region. Further up, near a crater on the left, is Shelinda. Across from her is a chest containing a Waterball.
Continue to the Travel Agency in the middle of the Thunder Plains. Inside, a book on the counter tells you
about the Qactuar Stones and a book on the desk shows you your current bolt-dodging record. To get an Al Bhed Primer, Vol.
XIV, speak with Rikku and eventually Rin will enter, asking about your progress with the language. Choose the top option
and he'll give you the primer. Afterwards, go check up on Yuna in her quarters. Once the scene ends, you can exit the agency.
Check the immediate path to find a Yellow Shield, then continue moving north through the Thunder Plains. Yuna
eventually stops the group and informs everyone of her decision. After hearing her out, search behind the lightning tower
to find an Ether. Further up on the left, find a chest with 2,000 gil. Move onward to Macalania.
MACALANIA WOODS
Follow a sharp incline into the woods. Take the path to the left and search behind a tree trunk for a Sleepy
Cait Sith. Continue along the winding branches until you encounter a strange character who prompts you to begin a mini-game.
Accept his challenge.
Butterfly Hunt Mini-Game (Optional)
Move to the closest butterfly (near the tree) to begin. Run along the path back the way you came, trying to
touch 7 blue butterflies before time runs out. They will drop treasure chests, but you cannot pick them up right now. Beware
of the red butterflies though. Touching them results in an extremely difficult fight and shaves a second off your time. If
you succeed in catching all of the blue butterflies before time runs out, you'll receive the Sun Sigil.
NOTE: The chest will vanish if you leave the area, so don't forget to open it and claim your prize. You can
play the game in two areas: the southern part of the woods (your current position) or the northern part of the woods. The
further you are in the game, the harder it gets. The clock starts at 40 seconds, but after you defeat Spherimorph (below),
it becomes 30 seconds and once you get the airship the amount of red butterflies increases.
After finishing the butterfly game, move onwards and you'll eventually meet up with O'aka. If you examine
his inventory without purchasing anything, he'll ask you if his prices are too high. If you agree that they are, he'll offer
a discount. Move opposite him to the southeast (near the elbow of two paths) and find a well-hidden Al Bhed Primer, Vol.
XV. Continue north until Auron says he wants to show you something.
Physical attacks cause little to no damage, but by using them the Boss will reveal what type of element it
will next attack with. Keep Lulu available at all times to cast a contrasting spell. For example, Tidus attacks and the Boss
counters with Water. Lulu then casts Thunder. The Boss changes its element and the next attacker takes Tidus' role. This process
repeats until you've defeated him. Alternately, fight him until he starts to attack with Fire or Thunder then summon the Aeon
that corresponds to that element. If necessary, have Aeons heal by using Fire or Thunder on themselves.
After defeating Spherimorph, you'll find a sphere left by Sir Jecht. Collecting them (there are 10 in all)
allows Auron to learn new Overdrives. With this one, he learns Shooting Star.
Exit the area and continue north on the original path until you reach the Travel Agency. Here you will find
Clasko, the Chocobo Knight. Clasko asks if he should be a Chocobo Knight or a Breeder. His status in the game changes depending
on what you say. Return later get the treasure he's blocking. For now, locate an Al Bhed Primer, Vol. XVI on the opposite
side of the agency. Inside, you'll find the usual features - a Save point, trader, and the ability to rest. When you're finished,
exit the Travel Agency and head north.
-
BOSS BATTLE: Crawler / Negator
HP: 16,000 / 1,000
AP: 4,400 / 220
Weakness:
Lightning / none
Steal: Lunar Curtain
The Negator disables all magic and summoning abilities while it's around, so deal with it first. Use Wakka
to kill it off with couple of long-range physical attacks then have Lulu cast Thunder on the Crawler. The Boss will begin
a countdown to its Mana Beam attack, which can cause lots of damage to the entire party. The only way to ensure that your
party will not get hit is to have an Aeon in battle when the countdown reaches 1. Choose the one with the most HP and use
Shield. Ifrit or Ixion might be a good choice, since they can heal themselves with their own magic. If all your Aeons go down
or you don't want to face the Mana Beam (which only activates if you destroy the Negator) then just rely on physical damage
with Kimahri, Tidus, Wakka, and Auron until the Boss is defeated.
Depending on the affection Tidus has shown for various characters thus far, he'll either ride a snowmobile
with Lulu or Rikku. If Tidus has not used either gal much during battles (or has not talked to them or healed them regularly)
he'll ride alone alongside either Auron or Kimahri.
LAKE MACALANIA - Crevasse
When you reach the gate, grab a Mega-Potion from the chest and continue forward. Before crossing the ice bridge,
talk to the little Al Bhed boy to receive an item.
Shelinda greets you as you enter the temple. After she leaves, talk to Tromell and receive a Shell Targe.
Look for two chests containing 5,000 gil and an X-Potion in the main chamber. When you hear a girl shout out, head to the
northeast chamber. The party inside views an eerie message from the Farplane. Afterward, check the back of the chamber to
find 2 Remedies and speak with the witness on the right to obtain 2 Hi-Potions. Now, head to the northwest chamber. Talk to
the people inside to get an Elixir and an Ether, or to learn more about Seymour. Behind them, find a chest with 3 Phoenix
Downs. When you're ready, enter the Cloister.
-
BOSS BATTLE: Seymour / Guado Guardians / Anima
HP: 6,000 / 2,000 x2 / 18,000
AP:
2,000 / 290 / 2,500
Weakness: None
Steal: Turbo Ether / Hi-Potion / Silence Grenade
Start off with Yuna and Tidus as they will be able to use Trigger commands in order to raise their stats.
The two Guado Guardians have an Auto-Heal ability so stick Rikku in to steal each of their potions to stop them from replenishing
HP. Use physical attacks to kill them off.
Unguarded, Seymour will summon Anima. After a few turns, look in Yuna's summon menu for a new, unnamed Aeon
and use it. From this point on, it will be a battle between Yuna's Shiva and Seymour's Anima. Shiva's Diamond Dust overdrive
will take 6,000-8,000 from Anima, so try to keep her going as long as you can - cast Blizzara on her to heal when needed.
Once you've defeated Anima, dismiss Shiva because using any more Aeons at this point will cause Seymour to kill them instantly.
Apparently fully healed, Seymour will start casting multi-spells on each party member so keep Yuna around
to revive, heal, and null his magic. Have Tidus cast Haste on her so she can protect the other members.
When the battle is over, the party must escape through the icy Cloister:
Macalania Temple - Cloister of Trials #4:
1. Move forward to break the ice bridge. Descend the ramp and take the Glyph sphere from
the central column.
2. Put the sphere in the nearby pedestal. Push the pedestal toward the icicles to the left. The stalagmite
will disappear.
3. Now, push the pedestal toward the icicles at the top of the screen, forcing it to go down a ramp. Follow
it.
4. Remove the sphere from the pedestal and set it in the recess to the far left. A section of the wall rises.
5.
Go back up and take the Macalania sphere from the raised wall section on the left. Place it in the pedestal down below.
6.
Push the pedestal with the Macalania sphere toward the far-right column, completing a section of the ice bridge above.
7.
Go back up and remove the sphere from the far right wall. Take it down the ramp. Place it in the column to the left, completing
another section of the ice bridge.
8. Take the Macalania sphere from the slot next to the ramp and place it in the center
column. The last section of bridge appears, in addition to a floor switch.
9. Climb the ramp and step on the gold floor
switch, bringing the pedestal with the sphere to the top level. Take the sphere and push the pedestal down the ramp. The pedestal
gets teleported to a stalagmite that holds the Destruction sphere.
10. Return to the room below and step on the floor
switch to bring the pedestal out of the stalagmite. Place the sphere Tidus is holding in the far right recess to make the
first set of icicles reappear.
11. Take the Macalania sphere from the center column and return it to the recess that makes
the first ramp reappear. Take the Destruction sphere from the pedestal and go down to the basement. Place the Destruction
sphere in the slot to the left of the door. Grab your prize: a Luck Sphere.
12. Return to the level above and push the
pedestal into the stalagmites again. Get the Macalania sphere from the far right and place it in the pedestal.
13. Push
the pedestal toward the ramp so it slides back down to the basement.
14. Push the pedestal back into place under the left
column to reconstruct the ice bridge above.
15. Climb back up and take the Macalania sphere that powers the ramp. Return
it to the middle column to finish the bridge.
16. Go up the second ramp (avoid stepping on the gold floor switch or you'll
have to reconstruct the bridge again) and exit the Cloister.
Returning to the main chamber, you'll discover your troubles are not over. Run toward the red arrow on your
mini-map as fast as you can, keeping in mind that Guado guards are after you and if they catch you, you must fight them and
their monsters. If this happens, use the same technique as before steal their potions then kill off the others.
Keep running until you reach a split in the road. Stick to the trail on the right side. This will lead to
a treasure chest with a Lv. 1 Key Sphere. Cross the chasm and proceed to the Save sphere. As soon as you approach the lake,
you'll be attacked again.
-
BOSS BATTLE: Wendigo / Guado Guardians x2
HP: 18,000 / 1,200
AP: 2,000 / 290
Weakness:
Fire / none
Steal: hi-potion
The quickest way to end this battle is to summon any Aeon with an overdrive available. This will kill the
two Guardians and greatly damage Wendigo. Right before the Guardians die, they'll cast Berserk and/or protective spells on
the Boss. Counter this with Yuna's Esuna or Auron's Threaten. Sleep and Dark Attacks work pretty well, too. Have Tidus cast
Haste on Lulu so she can use Fira to finish him off.
Once the battle is over, Wendigo will throw the party through the ice.
LAKE MACALANIA - Under the Lake
There are no monsters down here so don't worry. Use the Save sphere to heal your party and talk to all the
characters at least twice. Depending on the order in which you talk to them, you may be able to grab items in a couple of
blocked treasure chests, gaining you a Lv. 2 Key Sphere and an Avenger. Eventually, the party has an unexpected visitor.
SANUBIA DESERT
Tidus wakes up alone on an oasis. Before getting out of the water, swim to the left side to find a chest containing
4 Remedies. Now get out of the water and save your game. Head north into the desert.
Tidus will start the battle alone but if his HP falls low, Lulu and Auron will come help (if not, they just
appear at the end). Afterward, head north until the party finds Wakka. Open the first aid kit to find 8 Al Bhed Potions. Rikku
will be able to use these later on. She should be your parties' healer while Yuna is missing.
Continue north. Look for a marker written in Al Bhed. If you collected enough primers, you'll understand almost
all of what it says (subsequent markers will prove to be very useful in getting through this area). From this marker, head
northeast to find Kimahri. Go west and then north to find Rikku. At her tent, you'll find a Save sphere as well as chests
with 8 Al Bhed Potions and 2 Ethers.
Follow Rikku through the sand until you reach another marker. From here, you have the option of continuing
north or going southwest to enter the central desert. Take the southern route. Keep an eye on your mini-map and head towards
all the large objects in the field. Nearby, you'll find chests with 4 Hi-Potions and 2 X-Potions. After grabbing those, head
to the western tip of the central desert to find a chest with 2 Mega-Potions. From here, follow the fence east and search
behind the Save sphere for a chest with 8 Al Bhed Potions.
After collecting these items, take the western path leading down into a valley of ruins. This area is full
of valuable stuff and many chests appear during battles, so use what you learned in the Rikku tutorial now. In a structure
to the south, you'll find chests with 10,000 gil and a Lv. 2 Key Sphere. Moving northwest, you'll find an Al Bhed Primer,
Vol. XVII inside a semi-circular ruin. Return to the Save sphere on the right and locate an Al Bhed Primer, Vol. XVIII
a little farther up near a sign that reads, "Weak fiends to the right."
When you arrive at the sign that suggests taking a shortcut to Home, head east until you come upon a valley
being bombarded by a horrible storm. South of here, on a cliff overlooking the valley, you'll find a rock with a picture of
a Cactuar on it. You can't do anything with it just yet, but you can later on (see Mini-Games section, below).
Continue northwest from the stone until you arrive at a field full of Al Bhed signs. Enter a small alcove
on the left side. The first chest you find contains 8 Hi-Potions. The second one, which sinks into the sand by itself, contains
the Mercury Crest. In a larger section to the north, find 3 Mega-Potions and 2 X-Potions. Keep heading north until you come
across a sand pit where treasure is being guarded by a monster. If you choose to fight the Sandragora, you'll be able to grab
2 Teleport Spheres out of the chest. Either way, continue north to another Sandragora pit. This time, the battle is mandatory.
Have Tidus cast Haste on Lulu so she can blast the giant flower with Fire. Use Rikku to heal the party with
Al Bhed Potions and watch out for the monster's Seed Burst attack, which causes status abnormalities. Other than that, keep
attacking until it's is dead and the party can continue north towards Home.
AL BHED HOME
As you approach, you'll see the Guado attacking Rikku's turf. Her father, Cid, enlists the party's help. After
talking to him, choose to inspect the dead bodies to get a couple of Hi-Potions or leave them with their pride. Either way,
search the left side to acquire an Al Bhed Primer, Vol. XIX. As you head through the center door, a Guado and his monsters
will attack. It's a good idea, like the rest of the Guado battles, to kill the guardian first.
Exit the area and descend the stairs. After fighting another Guado and his Dual Horns, head north to the Save
sphere. Do not enter the door next to the Save sphere just yet. Instead, turn around and head back down the southern corridor.
Locate two doorways beyond the stairs. Enter the green-lit door on the left side. There is an Al Bhed Primer, Vol. XX
sitting on the bed. The two treasure chests in this room require codes. If you have all the primers so far, you'll be able
to figure them out. If not, here's a cheat for the chest on the right:
#1 - Center Bottom word
#2 - Right Center word
#3 - Center word
Once opened, you'll receive a Friend Sphere. The chest on the left allows you to choose which item you want
from a list. Exit the room and descend the stairs. Pick up 4 Al Bhed Potions from a chest concealed by smoke and continue
north to the central intersection. Straight ahead, find another chest containing 6 Al Bhed Potions. From the intersection,
turn right, heading down the northeast corridor. Search for an Al Bhed Primer, Vol. XXI on the floor. Prepare to fight
once you enter the blue-lit door nearby.
There are two more chests in this room that require Al Bhed codes. The chest closest to the sphere has a numeric
lock. Input 5-6-3-3 to receive a Special Sphere. In order to unlock the second chest, you'll need to answer 4 questions correctly.
In order they are: 3rd, 4th, 2nd, 1st. You'll get a Skill Sphere for your efforts.
Exit the room and go back to the Save sphere. Now enter the door to the left and be prepared to fight a few
more monsters in the stairwell. Once everything quiets down, search under the stairs for a Lv. 4 Key Sphere and a Lv. 2 Key
Sphere on the far right side. Enter the sanctum, where the group fills Tidus in on the true nature of their mission. Before
heading out to the airship dock, find a chest with 10,000 gil on the left-hand side.
AIRSHIP - THE ESCAPE
Once airborne, the party watches Home's destruction. Explore the ship, making sure to talk to everyone. If
you need to purchase supplies, look for Rin in the middle hallway. Otherwise, move forward to the next corridor and enter
the door on the right. Dona is here and needs some comforting. The answers you give will affect her future appearances in
the game. After you're done, head back to the bridge and talk to Brother, the ship's pilot. Once he pinpoints Yuna's location,
try to leave. You'll learn that fiends have entered the ship. Use this opportunity to level up characters in preparation for
the next boss battle.
When you're ready, go to the top floor and talk to the two guys on the left to get 4 Al Bhed Potions. Meet
up with Auron, Lulu, and Rikku then head to the back of the airship. Buy any last-minute items from Rin before riding the
platform up to fight Evrae. Your characters should all be at overdrives and pre-equipped with anti-poison armor if possible.
At the start of the battle, have Tidus cast Haste on himself and Rikku. This increases their number of turns
in the battle, making it easier to Trigger commands to Cid. One option is to pull the ship away from the creature for a whole
cycle of Cid's turns, which will give him an opportunity to hit Evrae with missiles. Depending on the distance between your
party and Evrae, different characters can be used. When he's far away, use Lulu and Wakka. When he's close by, use Tidus,
Auron, etc. to physically attack him. Kimahri can also use Lancet to leech HP/MP from the monster. There are two attacks to
watch out for from Evrae: His Swooping Scythe puts him close to the ship and makes it easy for him to attack your party. His
Poison Breath attack takes two turns to cast and should be followed by Rikku's Al Bhed Potion. Evrae will cast Haste on himself
when his HP falls to about 8,000 so have Tidus cast Haste on as many party members as possible to try to counter his increased
speed. If you unleash all of your overdrives and use Al Bhed Potions to heal, Evrae should go down in no time.
BEVELLE
Once the group defeats Evrae, it's time to rescue Yuna. You can't save your game just yet so when the party
lands on the roof, make sure everyone is healed. You'll be charging through many guards and some nasty machina, so use potions
to keep everyone's health up. Warrior Monks cause a great deal of damage with their Flamethrower attack so equip Fire Ward
armor if you have it. Using Dark Attack to blind the machina helps too. After Yuna makes her escape, head down to the temple.
Examine the control panel when you reach the platform. When it gets to the bottom, inspect the area for an
Al Bhed Primer, Vol. XXII. It blends in with the ground near the stairs, so look hard. Save your game and head into
Cloister of Trials.
Bevelle Temple - Cloister of Trials #5
This cloister is made up of sliding paths. It can become very frustrating, so just take your time. As you
move, you'll be using the X button to change direction:
1. Push the pedestal inwards, turning it into a platform. You are in a loop so don't worry if you mess up
#2.
2. On the first available turn, press X when the arrow points to the right.
3. Go down and continue forward at
the next arrow.
4. When you reach the end, take the Bevelle sphere and place it in the pedestal.
5. Push the pedestal
into the path and return to the top.
6. When you're in the start of the loop, turn right on the second turn.
7. Take
one of the Bevelle spheres from the pedestal and place it in the slot.
8. Push the pedestal back into the path and start
looping.
9. From the loop start, go left on turn 2. Take the Bevelle sphere and loop.
10. At turn 1, go right. When
you reach the middle, go left.
11. You are now in loop 2. Go right at the last turn.
12. Place a Bevelle sphere in the
slot, creating a walkway.
13. Get back into loop 2 and take a right at the 2nd to last turn.
14. Take the Glyph sphere
there and put it in the pedestal. Get back into loop 2.
15. Go right at the last turn. Walk across the path and insert
the Glyph Sphere.
16. Grab the Destruction sphere and get back in loop 2.
17. Go right at the 2nd to last turn. Pop
the Destruction sphere into the slot.
18. Get back into the loop. Turn right at the last turn and take the Bevelle sphere
there.
19. Get into loop 2. Make a right at the 2nd available turn.
20. Push the pedestal across and get onto a new
path.
21. Go up the stairs and grab the first treasure (an HP Sphere) then step on the glyph.
22. Take one of the Bevelle
spheres from the pedestal and place it in the closest slot.
23. Push the pedestal onto the left path to get your final
treasure (a Knight Lance).
24. Ride the platform back and exit to the right.
Tidus and Kimahri force their way into the Chamber of the Fayth where Yuna has just received Bahamut, her
new Aeon. Upon leaving, the party is captured and split up. Now, the separated heroes must find their way back together to
escape Bevelle.
BEVELLE - Via Purifico
Controlling Yuna, move east out of the first chamber. Three party members are in the maze and you can easily
find them by using the teleport pads. However, because Yuna's been away from your party so long, it's a good idea to try and
level her up a bit for the upcoming boss battles.
Follow the corridor east, then north until you enter the room with Kimahri. Look for a chest to the left of
him for a Mega-Potion. Continue north until you find Auron. At the Save sphere head west, past the T-intersection, until you
reach a locked room. There is nothing you can do just yet, so turn left and head south. Follow the corridor until you reach
a teleport pad. Turn onto the short eastern path. This takes you to Lulu. Beside her is a chest containing a White Magic Sphere.
(Note: Try to save this sphere until Yuna learns Holy then let Lulu use it to learn Holy, too. This will make the gals unstoppable
later on the game.) From Lulu's area, head south until you reach a dead end. Collect an Elixir from the treasure chest and
activate a glyph above the rubble. Turn around and retrace your steps back to the initial chamber.
To get to the treasures in the locked room, head north down the middle path and take the last right turn.
Grab a Black Magic Sphere then step on the floor glyph. A teleport pad will move to a new location. Go to the Save sphere
where you found Auron (west then north) and head west until you reach the locked room. Stand next to (but not on) the teleport
pad. When the arrow points toward the room, step on it to teleport into the room. Collect a Skill Sphere, a Lucid Ring, and
10,000 gil. Teleport out of the room and head back to the Save sphere where you found Auron. Continue forward down the red-lit
corridor.
-
BOSS BATTLE: Isaaru / 3 Aeons
HP: 8,000 / 12,000 / 20,000
AP: 6,000
Weakness:
Ice / None / None
Steal: N/A
This battle pits Yuna's Aeons against Isaaru's so make sure their overdrives are full. Isaaru first summons
Ifrit, for which you should summon Bahamut. He will then summon Valefor, for which you should counter with Ixion or Shiva.
After taking damage, have your Aeon use black magic to heal itself. Isaaru finally summons his Bahamut. It will unleash its
Mega-Flare after 5 turns so summon whichever Aeon has the most HP that can heal itself. Just before the countdown reaches
1, use Shield to reduce the damage.
After Isaaru is defeated, Yuna and the others leave. Your control switches back to Tidus who is underwater.
Save your game then swim across to the blue chest and stock up on a few Potions and Phoenix Downs. Before proceeding, consider
customizing one of Tidus' weapons with the Piercing ability. Most of the creatures in this area have strong armor, for which
piercing weapons are most effective. Swim forward and around the corner until you see another Save sphere. Use it before proceeding.
Although this boss seems hard, kill it with 2 or 3 Phoenix Downs (works on all zombies, by the way). Avoid
using the Trigger command to unlock the gate, as it will eliminate your chance of finding two treasures - an Avenger and Rematch.
Swim through the tunnel ahead, diving to the bottom to collect the items then continue on. If you used the Trigger command,
you will not see the items. Go forward either way.
BEVELLE - Highbridge
Now reunited, the party runs into Seymour again. Kimahri tries to hold him off so that the others can escape,
but Yuna persuades everyone to return and help. There are two Save spheres, one on either end of the bridge. This is a good
place to rack up a few levels and get everyone's overdrives full. Buy items from O'aka and save your game before heading back
to rescue Kimahri.
-
BOSS BATTLE: Seymour Natus / Mortibody
HP: 36,000 / 4,000
AP: 6,300
Weakness:
none
Steal: Tetra Elemental / none
Start with Yuna and Tidus as they have Trigger commands that will raise their stats. The primary target of
this battle is Mortibody. While Seymour appears more threatening, he will attack with Flare or multi-spells only if you attack
him directly. Damage the Mortibody and it will drain Seymour's HP to keep itself alive. It starts by draining 4,000 then 3,000
then 2,000. When it starts draining only 1,000, focus on Seymour. Your direct attacks on him will do more damage at that point.
Have Lulu poison him for added effect. Summon Aeons only if they are at overdrive, otherwise Seymour will kill them instantly.
If they have their overdrive, they can get off about 9,000 HP damage before they are banished. If that doesn't work, your
characters' overdrives will eventually kill Seymour off.
MACALANIA WOODS - Rest Area
After saving your game and talking to the others, head south past Kimahri to find Yuna. If you are a romantic,
you'll enjoy the rather sweet FMV that follows. In the morning, the group continues their journey. Return to the campsite
to find a Lucid Ring in a partially hidden chest. Return to the crossroads and head east.
THE CALM LANDS
When you enter the Calm Lands, head west down the incline and talk to Maechan, the historian. Upon reaching
the base of the valley, Rin's Flying Shop pulls up and asks if you need to purchase any items. After shopping, continue northeast.
In the center of the Calm Lands is a large, circular area with an Al Bhed Trading Post. Here, the party encounters
Father Zuke, a retired summoner. Talk to the Al Bhed guy on the far left to receive a message from Cid. Behind the trading
post is a Lv. 2 Key Sphere. Buy items then save your game and notice you're allowed to play Blitzball again!
Head southwest from the trading post to find Belgemine, with another opportunity for your Aeons to duel. Use
either Ifrit or Bahamut (at full overdrive) and the battle should be yours. If you win, you'll receive 30 Power Spheres and
the Aeon Soul, which enables you to use inventory items to increase your Aeons' attributes.
Continue east until you arrive at the Monster Arena. The owner will explain that he needs help capturing new
monsters. Purchase some of his special equipment and outfit at least two of your players with it - ideally Wakka (for airborne
fiends) and either Tidus or Auron (for land-based fiends). Your goal is to "collect" 9 different species roaming the area
and present them to the owner. He will give you 60 Farplane Winds and a locked treasure chest (which you can open later) for
your effort. Note that you can capture monsters in other areas and come back in the future to earn more items.
From the arena, head west along the face of the cliff to find two chests with 10,000 gil and 5,000 gil. Now,
follow the edge of the peak northwest and look for an Al Bhed Primer, Vol. XXIII. Keep walking along the edge until
you see a Chocobo rider. Agree to train Chocobos and she will teach you how. If you succeed, you'll win a prize and can ride
a free Chocobo in the Calm Lands any time you want just by asking the trainer (additional races are described below). If you
choose to skip the mini-game now and return later, she will be located south of the Trading Post.
Chocobo Trainer mini-game (optional):
There are four exercises in which you must beat or tie the time limit set by the trainer.
After winning the first exercise, you can choose to move onto the next and finally you'll be allowed to play all 4:
Wobbly Chocobo - This race takes place on a wild Chocobo that refuses to run straight. Press the left and
right directional buttons to stay on course. You must finish the race in 12.8 seconds or less.
Dodger Chocobo - This time
it is easier to steer, but you must dodge oncoming balls. If you get hit you lose time. This will take you a few times to
master.
Hyper Dodger Chocobo - This is just like the last game, except now they have thrown in some birds to hit you too!!
Gah, talk about annoying.
Catcher Chocobo - This game is a race between you and the Chocobo trainer. You must race across
the Calm Lands and beat her - at the same time avoid hitting birds. To lower your total time you can catch balloons. If you
get a time of 0.0.0, you'll receive the Sun Sigil.
If you acquired a Chocobo, ride it back to the southern entrance of the Calm Lands, but do not exit. Instead,
go to the far right edge of the cliff and find a Chocobo Feather. Press X to leap into a new area.
Remiem Temple (Optional)
Dismount your Chocobo and walk forward, crossing the bridge to the Remiem Temple. Before entering, go to the
far left and find a sphere explaining how to race Chocobos at the temple. Just beyond the sphere is an Al Bhed Primer,
Vol. XXIV. If you want to race, go to the Chocobo on the far right and hop on its back. During the first race, don't worry
about opening treasure chests or taking shortcuts; just get down the ramp as fast as you can. If you beat the other Chocobo,
you'll receive the Cloudy Mirror - a key item to be used later in acquiring all of your characters' legendary weapons.
Inside the temple, Belgemine waits to challenge Yuna again. She'll award you with nice prizes each time you
beat one of her Aeons. Later on, after acquiring all the Aeons (including the secret ones) return here and challenge each
one. If you defeat them all, a door at the back of the temple will open and you'll receive the Moon Sigil. For now, exit the
temple and jump back with your Chocobo to the Calm Lands.
CALM LANDS - The Bridge
Head northeast to exit the Calm Lands. Save your game before heading over the bridge. You're about to encounter
some angry Guado and a big stone boss.
Start off with characters that can cast Armor Break and/or Mental Break. Once you've hit him with those, bring
in Lulu to cast Waterga. Spells like Demi and Bio are useless on this boss, but Darkness works well. His Blast Punch works
like Demi, only taking a 1/4 of a character's HP, so there is no chance of dying. Yuna should cast Protect and Cura on the
party as needed. Don't summon Aeons unless they're at overdrive, since the boss will kill them very quickly. Cast Haste on
as many people as possible and you should win this battle in no time.
Cavern of the Stolen Fayth (Optional)
Afterwards, go to the right side of the bridge. There is a sharp descent leading into a gorge. Continue right
from the Save sphere. Talk to soldiers roaming the area and grab the Rusty Sword on the eastern ridge. Return to the Save
sphere and head left to enter the Cavern of the Stolen Fayth.
Follow the curving path to the right until you come across a second path. If you turn right there you'll find
a Megalixir. Return to main path and head north until you reach a T-intersection. To the right is a Lv. 2 Key Sphere and to
the left is another path heading north. Follow the new northern path without straying until you reach a dead end. Grab the
Fortune sphere. Backtrack to the T-intersection then go west until you find an Al Bhed Primer, Vol. XXV and 2 Mega-Potions.
From there, head right to find a Save sphere. Keep going forward until you arrive at a clearing.
Here, you will meet Lady Ginnem, the summoner Lulu used to guard. If you fight and defeat her, you can acquire
Yojimbo, a secret Aeon. Be prepared to negotiate a hefty fee for his services (about 200,000 gil). If you choose to acquire
him now, step on the teleport pad and select the option "Cavern of the Stolen Fayth". Otherwise, select the "???" options
to enter two treasure chambers containing a Flexible Arm, MP Sphere, and 2 X-Potions. When you're finished exploring, teleport
back to the gorge entrance.
MT. GAGAZET
Cross the bridge and head north into Ronso territory. After Kelk gives Yuna permission to enter, speak to
others in the area and save your game. The tall Ronso on the lower right side sells items and weapons. If you're low on Hi-Potions
and Holy Waters, stock up now. As you continue up the path, Kimahri encounters Biran and Yenke who challenge him to an intense
two-on-one battle.
Biran & Yenke's HP is based on Kimahri's HP. Use Lancet as soon as you see one of them use a new Ronso
Rage. If Kimahri hits his overdrive, use Mighty Guard (if you've acquired it), as it will make the battle MUCH easier. Use
Aqua Breath if the two of them are standing together and use Fire Breath if they're on opposite sides. Heal with potions as
necessary, ideally when Kimahri has 2 turns in a row.
Once they are defeated, return to the entrance and save your game. From this point on, enemies become very
powerful and the road ahead has few Save points. Continue forward until you arrive in an area with several ledges. Hop on
the ledge to the right to find a chest with 20,000 gil. Then hop onto the left ledge to find 2 Mega-Potions. If your characters
are strong enough, try capturing a few species in this area. You'll eventually need to capture all 7 of them to acquire a
certain secret Aeon later on.
As you proceed up Mt. Gagazet, you'll pass the graves of fallen summoners and guardians. Continue until you
find a narrow path heading north around a large rock. At the end of this path is a Braska Sphere, which teaches Auron a new
overdrive.
Return to the main path and follow it until you reach a T-intersection. Go straight to find a Defending Bracer.
Return to the intersection and head north. Around the corner, you'll meet O'aka's brother, Wantz. From his location, descend
the slope and just before it rises again, look for two chests hidden in a small area below the path. They contain a Lv. 4
Key Sphere and an HP Sphere. Head east from here, then north up a steep path to another grim landmark. Continue forward past
the Save sphere until you arrive at a clearing. Next is one of the toughest battles in the game.
Note: Be prepared to die. Just relax. It will happen. Whatever you do, don't break your controller just because
you're mad. Make sure Yuna and her Aeons are all at overdrive.
Kimahri and Yuna have Trigger Commands that will raise their Strength and Magic Defense. Use them. Have Tidus
cast Hastega and Yuna cast Protect on as many people as possible. Seymour's Cross Cleave attack can knock off about 2,500
HP from each party member, but those with Protect will only take half the damage. Seymour will concentrate on eliminating
characters individually. Make sure you have Holy Waters, as he will try to Zombie your characters and then kill them with
potions. A good way to defeat him is to cast Bio followed by a barrage of Aeons' Overdrives. If you have leveled up enough,
Bahamut's Mega Flare should do about 11,000 points of damage. If you can't seem to kill him because of Mortiorchis, go back
to the way you defeated the Mortibody, attacking Mortiorchis until it drains Seymour's HP.
Once defeated, leave the area and head north. Tidus will have a disturbing dream near the Fayth Cluster. Afterwards,
continue up the mountain into the caves.
GAGAZET CAVES
Head north up the rocky path until you reach a Save sphere. The strange hole just beyond it will prevent you
from continuing north, so head west through the cavern until the party reaches water. Only Tidus, Wakka and Rikku are allowed
to swim across. Ascend the stairs at the other end and follow the path until you reach a bright, rotating object.
Your goal is to throw the ball and hit the glowing orb in the middle. Time your throw well and you'll have
no trouble hitting it. After doing so you'll receive a Lv. 1 Key Sphere. Swim back the Save point and notice the strange hole
has been replaced with a stairway. Climb it and head north to the next watery area. Swim to the end to find a set of 3 lights.
You need to guide each character into one of the colored holes: Rikku = Green / Tidus = Blue / Wakka = Pink
Passing this trial gains you a Fortune Sphere, which you can retrieve in a chest below the lights. Return
to dry land and follow the southern path, which is no longer blocked. Take a short swim to the end of the channel where two
chests sit. Get a Return Sphere and a Recovery Ring from them, then return to the Save sphere at the bottom of the stairs.
Move west down the first corridor and turn right onto the newly formed path to grab a Pep Talk. Return
to the Save sphere and ascend the stairs. Head north, veering to the left until you find a new staircase made up of rock slabs.
Climb them until Yuna and Auron have a conversation then save your game before exiting the cave.
Cast Hastega on the entire party, defend characters with Protect or Shell, and use Armor and/or Mental Breaks
on the boss. Like always, Aeons will only get one shot off before the boss kills them. After half its life is gone, the boss
will cast Curaga on itself. But if you use Reflect on one of your party members, they will be cured instead. Beware of him
casting Reflect on your party however. If this happens, have Yuna cast Dispel on the boss. Just keep hitting him until he
dies.
Once defeated, head west. Pick up the sphere Yuna drops to learn how she feels about her guardians. Afterwards,
follow the mountain trail into Zanarkand.
ZANARKAND RUINS
Upon your arrival, a very familiar scene plays out. When it's finished, head north, collecting treasure and
fighting monsters along the way. Save your game when you reach the dome entrance. Unholy creatures lurk inside.
Continue through the ruins until you reach an underpass. Search for a path to the right that leads up to a
chest with 10,000 gil. Head back down and keep going until you reach a Save sphere. Follow the upper path to an intersection
where you'll see a ghostly image of Seymour as a child. From here, take the easternmost path to find a Friend Sphere. Return
to the middle and head north. After watching a scene between Lord Braska and his guardians, take a sharp left and follow the
dilapidated path down to a partially hidden chest with a Lv. 3 Key Sphere. Return to the upper path and continue forward.
Search the right side of the main corridor for a Luck Sphere then climb the stairs.
Zanarkand Temple - Cloister of Trials #6:
1. Step on the green square near the entrance to begin the first puzzle.
2. Complete the puzzle by lighting
the correct floor tiles to match the design on the screen display.
3. Once completed, six pedestals slide into the room
and a door to the next chamber opens.
4. Push one of the outer pedestals into its slot to initiate a puzzle in the next
room.
5. Solve the floor puzzle in the next room then repeat the process with the remaining 3. All but the two middle pedestals
can be moved.
6. After completing all four puzzles, take the red Kilika Sphere from the left side of the screen display
and return to the first chamber. Place the sphere in the middle pedestal on the left side of the chamber.
7. Take the
Besaid sphere from the second chamber. Stick it in the right pedestal in the first chamber. This activates the center of the
second chamber.
8. At this point, DO NOT ENTER the second chamber until you have defense against Berserk and all your characters
at overdrive.
Save your game. After going outside to level up or fill overdrive gauges, head back into the second chamber
and prepare to fight a very tough foe.
Immediately cast Hastega on the party and use the Trigger command to move one player behind the boss. Cast
Protect on as many people as possible, especially Auron before the boss casts Berserk on him. This should hold you out for
a while, but the real trick is avoiding the Glyph Mines. These will kill a character instantly, so avoid them by moving off
the glyph before it explodes. Watch the CTB to know when to move. Use your Aeon's overdrives and revive or heal as necessary.
Before long, you'll defeat the boss.
After the battle, the party will ride the elevator down to meet Lady Yunalesca. Before following them, go
back to the Save sphere. If you need to refill overdrive gauges, do so now. The next battle is hard, plus it involves a long
cut scene, which can get annoying if you die often. When you're ready, ride the elevator down and pass through the liquid
green door.
-
BOSS BATTLE: Lady Yunalesca
HP: first form 24,000 / second form 48,000 / third form
60,000
AP: 14,000
Weakness: none
Steal: stamina tablet, farplane wind
Yunalesca will immediately neutralize Haste, Shell, and Protect as they are cast so don't bother using those.
She will inflict Blind when physically attacked and Silence when magically attacked, so if you have armors to guard against
those, equip them. If you have leveled up Yuna enough, two attacks of Holy with the other party members' regular attacks should
kill her off pretty quickly.
In her second form, Yunalesca will add Zombie to her list of status inflictions, so either have Zombieproof
armors equipped or be ready with Holy Waters. Note, however, that being a Zombie will protect you from strong attacks in her
3rd form, so curing is up to you. Use your parties' overdrives and Holy to kill her off.
In her final form, she'll add Confuse and Death to her arsenal. If you remained a Zombie, her Death attack
will have no effect. Call on Yuna's overdrives. If you leveled up Yuna, her Aeons should be pretty powerful by now. Bahamut's
overdrive should do about 23,000 points of damage. Continue with the summons and eventually Yunalesca will die. If you run
out of Aeons, just use strong physical attacks.
After winning, climb the stairs to the right. As if by magic, Tidus flashes back to the same area but is now
able to collect the Sun Crest. Exit and take the elevator back up. Auron will fill you in on a couple of big secrets. Afterward,
head outside where the fully repaired airship awaits you.
AIRSHIP
Once airborne, locate Kimahri and Yuna on the top deck and speak with them. They'll suggest going to Highbridge,
but don't... just yet. Instead, now is the time to explore, complete mini-games, and collect all the stuff you missed the
first time around.
Return to the bridge and talk to Cid to activate the airship's NavMap screen. The 3 menu choices are: return
to an already visited location, search for secret areas, or input codes to find new locations.
First, go back to the Zanarkand Temple to find a previously unavailable treasure. A new puzzle on the wall
of the second room requires you light up all 7 white tiles on the floor using both rooms. There are 3 tiles in the first room
and 4 in the second. Once solved, a panel opens up in the first room revealing a Destruction Sphere. Return to the second
room and place the sphere in the slot on the right to reveal a Magistral Rod for Yuna. Use the Save sphere to return to the
airship.
It's more fun to explore on your own but if you need a few suggestions, here are some of the things you might
want to do:
- locate all 26 Al Bhed Primers
- locate all 10 Jecht Spheres
- teach Valefor a new overdrive
- fight
monsters in secret locations
- find hidden Aeons
- find secret treasures
- locate ultimate weapons
- power up
ultimate weapons
- complete mini-games
- revisit the temples and talk to the Fayth inside (after Highbridge)
- fight
and/or collect monsters for the arena
- play lots of blitzball
For a complete list of airship codes, hidden locations, mini-games and special items click here.
HIGHBRIDGE
After completing the side-quests (if you chose to), head to the Highbridge. Once there, walk forward and talk
to the two soldiers. This will spark a series of events with Shelinda, Mika, and the Fayth that will lead to an inevitable
showdown with Sin.
SIN
Back on the airship, the party discusses strategy. Talk to Cid and select "Sin" on the NavMap to guide the
airship close to the beast. Buy any last-minute items from Rin then head to the top deck and take the elevator out to fight.
-
BOSS BATTLE: Left Fin / Right Fin
HP: 65,000 / 65,000
AP: 17,000 / 16,000
Weakness:
none
Steal: mega-potion, sphere gem, x-potion, shining gem
Sin is strong against both physical and magical attacks so use Armor Break and Mental Break right away. Cast
Hastega on the party and have Yuna cast Shell on as many individuals as she can. When you see Sin powering up to use a Gravity
attack, have Tidus or Rikku Trigger Cid to move the airship back. Attack with Flare, Ultima, or Holy. Try to save some of
your Aeons for a much more difficult battle coming up right away.
-
BOSS BATTLE: Sin Core / Sinspawn Genais
HP: 36,000 /20,000
AP: 18,000 / 1800
Weakness:
none / fire
Steal: Shining Gem, Star Curtain, Stamina Spring
This battle is another "use everything to win" type. The Sinspawn absorbs magic cast on the Core, so start
out by physically attacking it and cast Silence to prevent it from using Cura. After it is gone, bring in Yuna and Lulu to
cast magic on the Core. Use Rikku to heal everyone with Al Bhed Potions while the magic users fight. Use a couple of Aeons
if you like.
After the battle, return to the airship and save your game. Take some time to refill overdrive gauges, stock
items, and modify weapons. Try to equip things that prevent Petrify, Confuse, and Zombie. When ready, exit the airship and
speak to Yuna. Once the cut scene ends, head back out to fight Sin.
This fight requires that you MUST use Hastega in order to win. If not, you'll have to deal with the power
of his overdrive, which will almost certainly kill the entire party. If by chance he does get off his overdrive, try to have
an Aeon in there to take the blow. Better yet, use Yuna's Grand Summon on an Aeon to unleash two overdrives in a row. In general,
use all of your strongest attacks as fast as possible and try to move in all party members to get the great AP.
SIN - Sea of Sorrow / City of Dying Dreams / Tower of the Dead
After defeating Sin, the party enters the creature's shell. You can still leave and explore other stuff -
by all means do so, as there will be few remaining opportunities after this.
This area is very similar to the Omega Ruins if you attempted to visit there. The map will only appear as
you walk. Head north, navigating around the mist that blocks certain paths. The monsters here are very powerful, especially
the Behemoth Kings. If you've leveled up enough, wind your way around the flows to grab treasure. Once you reach the stairs,
save your game. Before ascending, try to equip your party with things that nullify elemental attacks. As usual, make sure
your party is fully healed, overdrive gauges are full, etc. When you climb the stairs you'll meet up with your old friend
Seymour one last time.
The battle is easy if you understand how to defend against elemental magic. The wheels behind Seymour indicate
which elemental property he is using. He'll start with Fire so have Lulu cast the opposite. If you've equipped Lulu with the
Phantom Bangle, Seymour's attacks will actually replenish her HP. The easiest thing to do is cast Holy on him, which will
take off 9,999 over and over again. Have the rest of the team move in to help. Use an Aeon if you wish.
After the battle, continue forward until you reach a glyph on the left. It tells you that fiends still seek
eternal repose. If you kill at least 35 monsters in the area, return here to get a Lv. 4 Key Sphere. Move ahead to an area
with two blue Yevon symbols on the ground. Stand on the closest one for a couple of seconds. It will lift you up to a chest
with a Four-On-One for Wakka. Return to the bottom and step on the second symbol farther up the path. Press X to activate
a bridge that leads to a Defending Bracer. Return to the main path and continue forward, veering left to enter a passage with
another glyph on the wall. Touch it and get a Megalixer from the chest.
Go back and continue forward until you find a ramp leading down to a chest with 20,000 gil. Step on the platform
beside it to rise up. Grab an HP sphere and a Defense Sphere. Move across to the nearby platform and head back down. Towards
the left, you can exit the area by touching a piece of wall that opens up a new path. Alternately, return to the intersection
and continue forward. When you arrive in an area where pieces of the floor rise up, navigate around them to the right a find
a doorway that slides you down into a lower chamber. Once inside, grab a Laevatein from the chest then climb up the stone
boulders to exit.
Continue north until you come across a T-intersection with a Save sphere. This is your last chance to beef
up characters, modify weapons, etc. so prepare well. This is also the last Save sphere you'll find, so use it.
Head north. A massive tower falls to the ground, revealing a pink symbol. Inspect it to proceed. Once inside,
there's no way out. Touching the icicles will result in a battle. To avoid fighting, stand still until you see the ground
start to glow then quickly move away. The goal here is to collect all 10 of the little crystals in the area. When you see
one appear, run up to it to receive an item. Just before collecting the 10th one, heal your party and arm them with their
best weapons. As soon as you touch the 10th crystal, the final battle begins.
ZANARKAND - THE FINAL AEON
Back inside what appears to be the Zanarkand Dome, the party meets Jecht. After speaking with Tidus and Auron,
he'll decide it's time to end this once and for all.
-
BOSS BATTLE: BRASKA'S FINAL AEON
HP: 60,000 / 120,000 / 7,000 x2
AP: 0
Weakness:
none
Steal: Turbo Ether
Tidus will have a Trigger command. Use it to talk right at the beginning of the battle, and again when the
monster's gauge is halfway full. You should be very good at fighting major battles by now just use your head, defend as necessary,
and release all your powers. You'll do just fine. After the ultimate summon is defeated you will have a visit from the Fayth,
wherein Yuna must choose to dispose of her Aeons.
If you die here, there's a defect in your game... you'll understand when you get there. Now, after a long
series of battles, sit back and enjoy the ending!