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Walkthrough: Chapter One
Final Fantasy X-2 is broken up into several different chapters. Each chapter is then broken up into several missions that
you can find by travelling to all parts of Spira. Within each chapter lies what are called Hotspots. These locations are necessary
for you to visit in order to progress the story and carry onto the next chapter. Having said that, it should be obvious that
those locations that are not Hotspots aren't necessary at all, but it is recommended that you visit every location in Spira
during every chapter. Why? You'll find that there are several sidequests in each chapter that will give you different rewards,
such as items, Garment Grids and Dresspheres. Completing all of the sidequests is necessary in order to boost your Completion
Rating for the game. It is highly recommended that unless stated otherwise in this guide that you visit all of the non-essential
locations before visiting the Hotspots to ensure you get everything you can.
Prologue
Luca After the intro movie, there will be a short battle between Paine and Rikku against
Yuna and two of her cronies. This should be an easy battle early on. Get used to the ATB system and the changes made. Defeat
the two cronies and Yuna to advance. The scene will change and you'll be in control of Rikku as you chase after Yuna. You'll
have to meet up against a few more goons that should be easy to take down. There's also a Moogle to the left of this area
that can heal your HP if it's needed. Once you've been in two or three battles, two men named Ormi and Logos will corner you,
and a battle will ensue. Just keep attacking and you should win without any problems. After this, Yuna (the real one) will
show up, while the Yuna you've been chasing all this time will transform to Leblanc. Another battle will ensue here. You'll
need to follow the instructions and change Yuna into a different class to win. It might be a good idea to change Rikku into
a Warrior class to make this battle go faster. Defeat Leblanc and her henchmen and you'll finish the first mission!Mount
Gagazet After your first mission you'll be back on your airship, the Celsius. Take this time to get familiar with
your surroundings.
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Make sure you visit the Engine Room to pick up some goodies from the treasure chests inside. After you've made your rounds,
go to the Cabin and talk to Barkeep. Choose the option to take a rest. Once you have taken a rest, the airship will be alerted
to a situation going on at Mount Gagazet. Head to the Bridge to find out what's going on. This will begin Mission 2, and hopefully
you've remembered to stock up on items before leaving!
Once you have reached your destination, follow the trail given to you and go down the stairs. You'll see a blue switch
on the wall, turn it on and you'll descend. Make your way down the cliff by jumping off, and remember to grab the treasure
chest on the far right of the screen. This is where you'll also start climbing up. Once you have finished your climb, you'll
meet up with the Leblanc Syndicate again. Time for another fight!
Boss: Leblanc Syndicate
Leblanc (HP/MP - 120:320) Ormi (HP:MP - 130:10) Logos (HP:MP - 100:25)This is an
easy battle for you. Just like the first encounter with these guys, switch any of your characters to Songstress and cast Darkness
Dance on them. This will make them miss all of their physical attacks due to the Darkness disability. Keep attacking with
your two other characters (it's also a good idea to use Power Break once in a while if the trio keeps doing damage to you)
and you should win without any effort.
Once you have finished this fight, you'll have to race the Leblanc Syndicate up to the top of the mountain in order to
grab the sphere you're both looking for. Follow the Leblanc and her goons to get the general idea of where to go in the early
part of this race. Grab the treasure chest early on and then turn back. Don't climb up the pillar here, rather jump onto the
platform to get over to the next tower by pressing the Circle button. Head onto the entrance here. You'll have to fight Logos
and his group. Defeat them and head into the tower.
Now go into the tower and activate both the switches inside. This will lower the platform for you to climb on, and you'll
be able to continue your chase after Leblanc. You should be in the open area now after exiting the tower. Go around the tower
and jump on top of the fallen pillar, then jump across to the other section. Ascend the tower and use the save point. You'll
meet up with Leblanc again but luckily for her you won't have to do battle. Grab the treasure chest and head up for the sphere!
Boss: Boris (HP:MP - 480:0) Like the Leblanc Syndicate, Songstress' Darkness Dance will come
in handy here to reduce the overall damage you'll take from this boss. Assign one character to be the primary attacker (Paine),
another for an attacker/healer (Rikku or Yuna) and the other as the Songstress support with Darkness Dance. Boris has two
attacks that you can't stop with Darkness Dance. The first is a static web that casts Stop on your party, and the other is
a physical attack where he swallows you. Just follow the strategy above to beat him with ease, you shouldn't be in too much
trouble here.
Now that you have finished off the big bad spider-man, you can finally claim your prize. Congratulations, the Prologue
is complete! Your prize for finishing the mission? The Black Mage Dressphere!
Chapter 1
Besaid Island - Hotspot! You're in Yuna's hometown now, so it'd be a good idea to stop by
and check up on your old friends. Head over to the second hut to your right to find Lulu. After a short conversation with
her, she'll walk out of the hut. Follow her and start another conversation. After this, a cutscene will occur and she'll give
you a sphere. Once this happens you'll be back in Besaid village. Go talk to Lulu one more time and choose the first option
she gives you. She'll walk out again (she really gets around for a pregnant girl, doesn't she?), so talk to her once more.
Your mission will start. Find Wakka!
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Wakka is hiding in a secret cave that can be found in the area before the beach area in Besaid. However, you'll need to
enter four digits in order to open the door. From we gather, the numbers change every game, so we'll just give you the locations.
You can tell where each number is by a shining light emanating from its location. Why these numbers are glowing, we don't
know, but at least they're easy to spot!
The first number can be found where Lulu first gave you that sphere. Press X near the monument and you'll get the number.
Head towards the beach. Right after the area with the monument, your next number can be found on your right as soon as you
enter the area. Climb the rubble with the Circle button and get the number. The third number is a little trickier to find.
When you initially enter the beach area, start walking to your left. You'll see a kid near the wall. You can jump up here
with the Circle button. Make your way to the structure behind them, the third number is there. The final number can be found
near the house on the beach. Like the third number, you'll have to climb up onto the ledge here to grab it. Once you have
done that, go back to the door and enter in the four numbers in order of their appearance.
Once you head inside, you'll find Wakka. After a brief conversation you'll go spelunking for spheres. Luckily this dungeon
is very easy. Once you hit the fork in the road, head north to claim your booty, but not without a fight!
Boss: Flame Dragon (HP:MP - 980:84)
If you've been powering up your Black Mage Dressphere that you received earlier on, this enemy shouldn't be a problem. He's
immune to fire but weak against ice, so have one character transform into a Black Mage to start casting that, have another
turn into a Songstress to cast Darkness Dance so that all of his physical attacks miss you, and then your final character
can be your power hitter, being either a Gunner or a Warrior. Keep at it and heal with necessary, and this fight shouldn't
be hard at all.
After you get the sphere, you can go back to Wakka. This will complete the mission, and you'll get the White Mage Dressphere,
Besaid Sphere and a Garment Grid for your efforts.
Zanarkand Ruins - Hotspot!
Sadly, the once mysterious Zanarkand Ruins have been turned into a little theme park by a couple of individuals that you'll
meet soon enough. You can't go into the ruins just yet, so make your way up the hill to your left. Here you'll meet Isaaru
from FFX. When he asks if you remember him, choose the second option. Once you have finished chatting, head into the ruins.
Before you enter the ruins, there will be a couple of merchants selling their goods. If you haven't stocked when you were
on the Celsius, this is a good time to do it. Just before you enter the ruins, you'll run into a group called the Kinderguardians,
led by Paace, whom you may remember as one of Isaaru's bodyguards in FFX. Follow the kids into the ruins, and you'll eventually
meet up with a couple of Leblanc's flunkies. Fight them off and continue deeper into the ruins.
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Once you have reached the lift at the end of the ruins, head down and you'll find Rikku's daddy, Cid. Talk to him and then
to his buddy, and then continue on your way. Does this place seem familiar to you? A cutscene will occur here, and a voice
will demand a keyword. Since you already know the keyword, there's no need to say what it is, right? Go ahead and say it.
YRP smells something fishy here, and suspects it might be someone they know. Choose the second option to bring out Isaaru.
After he comes out of hiding, he'll give you a Garment Grid. Once you have parted ways, head towards the stairs and go down.
Go straight and you'll eventually meet up with the boss.
Boss: Guardian Beast (HP:MP - 2886:1000) Like earlier bosses, switch someone to Songstress
to use Darkness Dance. Don't bother with using a Black Mage here since magic does minimal damage. It's recommended that you
use Yuna and Paine as your attackers while Rikku backs them up with Songstress since they do better damage with their default
costumes. It'd also be a good idea to use Paine's Break abilities as a Warrior to lower this boss' offense and defense stats.
Kilika Island - Hotspot!
This is a pretty straightforward mission to get through, and it's fairly short too. However, you'll have to finish the first
two Hotspots on your map before this pops up. Head towards the gate that leads to Kilika Temple. You'll find that the Youth
League and New Yevon are at each other throats (don't worry, this happens often), but you need to find a way to get in there
in order to grab that precious sphere. From the save point in the forest, head left and then take the small northern route.
You'll be able to avoid all of the New Yevon guards this way. Continue to head north and you'll eventually run to a dead end,
but you'll see some New Yevon groupies on the other side. Choose the option to listen in on their conversation and listen
carefully to the explanation on how their passwords work. Basically you give them one password if there is an even number
of guards, and another password if there is an odd number of guards.
If you happen to get the answer wrong when you're confronted, you'll have to fight them, so it's no big deal, but you get
items for every successful answer. You'll have to go through this five times, with each question getting progressively harder.
The first two are easy, as it's even, then odd. The next three will be tougher, as guards will show up a few seconds later
after you're able to select your answer. The best thing to do here is to wait a good 5 seconds before giving your answer.
The correct sequence after the first two groups of guards is even, odd, even, odd, odd. If you answer all of the questions
correctly, you'll get another Garment Grid. Head to towards Kilika Temple, and you'll have to fight yet another boss.
Boss: YSLS Zero (HP:MP - 1935:0)
Another easy battle, if you use the same tactics in previous boss fights. Get your weakest attacker to change into Songstress
and cast Darkness Dance every time. Since this boss has no magical powers, most of its attacks will miss when it's blind.
You do need to watch out for its abilities though, specifically Blast Punch, as it can do serious damage to one character.
Use your two other characters as Gunners or Warriors for physical attacks, and you should beat this machine in no time.
After an extremely funny cutscene, you'll eventually grab your prize, another sphere! The Celsius will then fly off, and
Chapter 1 is complete!
Chapter 1 Sidequests
Like we said at the beginning of the walkthrough, it's probably a good idea to go through these sidequests
before hitting the first Hotspots. Note that Kilika Island doesn't become a Hotspot until you finish the first two Hotspot
locations, so what you'll want to do is visit Kilika Island first, so that you don't lose the opportunity to gain whatever
you need to at that location. By going through all the sidequests you'll not only gain valuable accessories and story completion
points, but you'll be able to level up as well. Luca
When you enter Luca, you'll immediately
enter into a cutscene detailing what exactly happened during that lovely concert that Leblanc put on while she was masquerading
as Yuna. When the mission starts, you'll only have Yuna… in a Moogle suit. We can't make these kinds of things up, folks.
Luckily this mission is extremely easy. You won't fight any monsters here, so don't worry about that. The only objective in
this mission is to hand out balloons to 10 people in the square. All of your targets can be found within the area you start.
Most of them are in plain view, but there are also two of them in a little control room below the big screen. Press X to open
up the window to the control room and then give them their balloons. Once you have finished this mission, you'll get a Garment
Grid.
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You can also find out about FFX-2's minigame here. Go to the stadium and then to the lower basement on the right side to
find Rin. He'll take you through a short tutorial of how Sphere Break works. He'll then give you a couple of coins to start
off with so you can practice. You can find people to play by going to the lower basement on the left side.
Mi'hen Highroad
Nothing much to do here. Use this as a training ground if you need to level up, since the monsters
here are fairly strong.
Mushroom Rock Road
Head onto the Mushroom Road and you'll eventually encounter some members of the Youth
League.
Apparently they've let Ormi and Logos by, so naturally you'll be following them. A mission will start here, with your objective
being to follow Leblanc's goofs. This should be extremely easy, even though you do have to fight some monsters along the way.
Once you have cornered them, you'll receive a Crimson Sphere. Getting all of the Crimson spheres is necessary to opening that
cave wall you see in front of you. Once you have gotten that sphere, head back from where you came from, and then head towards
the lift. You'll go up and meet some more Youth League members. Mission complete!
Moonflow Alright, this is one of those special locations where you can't possibly do everything
at once, so either way you'll have to come back to this place during your New Game+ run to complete the other objective. In
this chapter head to Moonflow and then head right of where you land. You'll see a squat little man named Tolbi near the corner.
Talk to him and he'll ask for your help to escort one of his men back to the Moonflow with some very valuable luggage. After
accepting the mission, head south towards the crossroads between Moonflow, Mushroom Road Rock and Djose Temple. Eventually
you'll meet up with Tolbi's carrier. The mission will start right now. Basically what you need to do is protect the cargo
from incoming bandits. These guys are pretty easy to catch, but you need to make sure you take down all of them if you want
the best result. Each bandit will fight you as soon as you make contact, but they're all very easy to take on. Once the cargo
has reached Tolbi, he'll give you his thanks and give you the Gun Mage Dressphere. Mission complete!
Djose Temple When you enter this location, you'll notice a long lineup going into a tent.
You'll find out that this lineup is for volunteers to help excavate Bikanel Desert. You'll have to wait in line here, so talk
to people while the lineup shortens. Once it's your turn, enter the tent and then talk to the man at the front and volunteer
your services. He'll allow you to enter the temple, and there you'll meet Gippal. Talk to him and then he'll leave the temple
and head down to the crossroads. Talk to him again and then choose the first option. He'll give you a letter of introduction
that you can use at Bikanel Desert.
Guadosalam Not much to do here. You can't enter the mansion that once belonged to Seymour
Guado because the Leblanc Syndicate have taken it over. Try approaching the Farplane and you'll also be denied access.
Thunder Plains This is another location where you don't have to do much (although it'll become
an important place later on in the game). Simply walk in, get the cutscene to add to your story completion rating, and walk
out.
Macalania Forest
Here you can acquire the first Special Dressphere in the game, Paine's Full Throttle. To find out how to use it, check the
Dressphere/Garment Grid list found in this guide. To get it, visit Tromell Guado, who can be found somewhere in the forest.
He should be easy to find though. His hiding spot is just before Macalania Lake, where you would've found the first Jecht
Sphere in Final Fantasy X. If you haven't played that game, simply follow the crystal road from where you start. Once you
get off that road, head north and it'll be the first right turn you see, just before the Travel Agency.
Speaking of the Travel Agency, head over there once you have received the Full Throttle Dressphere. You'll find a bunch
of Al Bhed goons starting trouble for O'aka, whom you may remember from FFX. O'aka will run back into Macalania Forest, and
you'll have to try and catch him.
Once you return to the forest, go back to where you were originally dropped off by taking the crystal path back to the
beginning of the forest. You'll find O'aka, but he'll just run away again. Follow him and then take the northern path. O'aka
will be hiding on top of a tree, so move Yuna towards him and you'll be able to spot him and finally catch up. He'll ask for
your help to clear his debt, so allow him to come back with you onto your airship. You'll have to help him clear his debt
of 100,000 gil by purchasing items from him. Once you have done this, the mission will be complete.
Bikanel Desert
Before you go here, you'll have to make sure that you visit Djose Temple first to get a letter of introduction from Gippal.
Once you have done that, head over to the desert and you'll see someone talking to Rikku and Paine, then talk to the man in
front of the hovercraft, and then to the two men behind him. Once you have done that, Nhadala will return from her trip. You
can then talk to her and give her the letter of introduction from Gippal. She'll set you up to do some excavating for her.
Talk to the man in front of the hover vehicle again and your mission will start. The objective here is to find the treasure
on the map. You're looking for a yellow icon on the map, so ignore all of the other treasures and head for that one. After
you have gotten it, return to the hovercraft and get back to base. Head over to Nhadala and you'll be given another Garment
Grid.
Bevelle The only thing to do here is to head towards the headquarters of New Yevon and meet
Baralai, the new leader.
Calm Lands
These two missions take a long time to complete. In fact, it'll probably take you the entire game! Don't be intimidated, just
know that it will take you quite a while to beat them, and even if you do complete them, there's not a lot of reward in doing
so. Head to the Calm Lands and visit any of the mini-game stations, and choose Publicity. There are two companies in the Calm
Lands, Argent and Open Air, and both need your assistance in getting more fans in the stands. Your mission here is to travel
around Spira to tell people about one of the companies, whoever you choose to talk to. By pressing the Square button instead
of the X button to talk to a person, it will open up another menu. Choose an answer out of the five given to you and the person
you will be talking to will react accordingly. Depending on your answer, you will get a different amount of PR points. Collect
400 PR points and the mission will be complete.
The other mission to undertake is that in the Travel Agency in the Calm Lands. It seems that his son is a bit of a homebody
(re: loser), so you'll have to help him find a bride. Yup, Yuna is going to play Cupid between this guy and an unlucky wife.
It's the exact same as the PR mission. Press the Square button to talk to a prospective wife (or husband… yes, you can
do that!) and choose one of the lines to give your victim. In this mission you'll have to gain over 80 points to finish the
mission.
Here are the total number of people you'll find in each location for both missions.Besaid Island PR Campaign:
6 Marriage Campaign: 2Kilika Island PR Campaign: 6 Marriage Campaign: 1Luca PR Campaign: 8 Marriage
Campaign: 5Mi'hen Highroad PR Campaign: 13 Marriage Campaign: 5Djose Temple PR Campaign: 8 Marriage
Campaign: 4Moonflow PR Campaign: 5 Marriage Campaign: 3Guadosalam PR Campaign: 5 Marriage Campaign:
0
Mount Gagazet All you need to do here is talk to Kimahri. He'll tell you of some Ronso youths
that have run away from the mountain. A mission will start, so you'll have to go and find them. You can find them at the Travel
Agency in the Calm Lands. A cutscene will occur when you meet them, and then they'll run away again. You'll be able to catch
up with them again at the Thunder Plains.
Walkthrough: Chapter Two
Chapter 2 starts off with a cute little scene with Yuna dancing for the rest of the Gullwings. In order to pull off
your performance, you'll have to get some musicians first. Luckily, Brother picked a couple of them up, they can be found
in the Cabin. Talk to the large fellow with the drums, which will start a small game where you'll have to push all three musicians
to the elevator. If you didn't go to Moonflow during Chapter 1, Tolbi will also be present. You'll have to push him onto the
elevator if he's there, but if you do you get the Cat Nip accessory, one of the most useful items in the game (if you know
how to handle it). After you have gone through this, talk to Shinra and you'll be able to watch the sphere that you just took
from New Yevon/Youth League at Kilika Island. After you watch it, you'll have the choice of choosing between giving the sphere
back to New Yevon, or giving it back to the Youth League. Deciding either side doesn't make that much of a different, but
it contributes to your completion rating for the story. If you chose New Yevon, you'll have an active link in Bevelle for
Chapter 3, while choosing the Youth League will have an active link in Mushroom Road Rock instead.
Once you have chosen which side to give the sphere back to, the scene will change from the Celsius to whatever side you
chose. When you get back to your airship, you'll discover that Leblanc and her goons have snuck on board and have stolen the
sphere that you found! It's time for some payback, and so your main mission for the chapter starts! Head to Guadosalam, the
headquarters of the Leblanc Syndicate, and you'll find out that you can't enter unless you have a couple of uniforms to disguise
yourselves with. Back on the Celsius, you'll have to visit various locations in the hopes of finding the uniforms you need.
Mount Gagazet - Uniform #1
Once you arrive at the mountain, talk to Kimahri and choose the first option, then
talk to him again and choose the first option again. Head to the transporter behind him and you'll find yourself near the
summit of the mountain. If you want, you can also climb the mountain without using the transporter in order to level up.
In any event, head up from your location in the cave and you'll eventually exit it and find two of Leblanc's soldiers wandering
about before they spot you and run away. Start chasing them and you'll eventually find a save point. Save here and continue
the chase. There are actually two paths you can choose from here. The first would be to follow the soldier after the save
point. If you do this, a scene with the two soldiers will occur, and then you'll have to fight them and Ormi.
The other path you can choose is to continue climbing up the mountain by not taking the path that the female soldier took,
and instead going where she first came from. Eventually you'll reach a point where you can see the hot springs from a distance.
A much better cutscene will happen here, and you'll get the uniform you were looking for. However, on the way down
the mountain you'll have to fight Ormi and the two soldiers anyways, so choose the second option for a cheap thrill.
Boss: Ormi (HP:MP - 1350:22) This is another easy boss battle, and much like your other run-ins
with the Leblanc Syndicate, you can choose the Songstress job and use Darkness Dance to greatly decrease the amount of damage
dealt here. Beat Ormi and you get your uniform and another Garment Grid.
Djose Temple - Uniform #2
Head over to Djose Temple and then towards the crossroads that allow you to access the temple, Moonflow and Mushroom Road
Rock. Talk to the hover operator and he'll tell you that the Leblanc Syndicate have taken over all of his rentals, so you'll
have to walk by foot to Mushroom Road Rock. Walk in that direction and you'll eventually encounter two female Leblanc Syndicate
soldiers. Follow them and eventually you'll find a sphere lying on the ground to acquire Yuna's Special Dressphere, Flora
Follal . Pick that up and Ormi and Logos will show up to give you a fight.
Boss: Leblanc Syndicate Ormi (HP:MP - 1150:22) Logos (HP:MP - 1030:48) This fight is
a tad tougher than the fight to get the first uniform, only because both Ormi and Logos have special physical abilities that
cannot be countered with Songstress' Darkness Dance ability. In any event, you shouldn't have any trouble here. Have one character
switch to Songstress and use Darkness Dance to cancel out their normal physical attacks, and allow your two remaining characters
to gang up on either one of your opponents to bring them down. It's probably best to take out Logos first here because he
gains the Roulette ability, which can kill one of your characters in one shot. He also has this ability in subsequent battles.
Bikanel Desert - Uniform #3
Note: If you didn't visit Djose Temple or Bikanel Desert during Chapter 1, please reference the Djose Temple, Chapter 1 section
of this guide to initiate this final quest.
After you have gotten your second uniform, head to Bikanel Desert. Talk to Nhadala. She'll ask you to investigate a situation
at an oasis in the desert. Then talk to the operator of the hover to get to the oasis itself. Once you have gotten to the
oasis, you'll find a sphere in clear sight. Pick it up to receive Rikku's Special Dressphere, Machine Maw. After you have
done this, Logos and two henchwomen will appear. Time to get your third uniform!
Boss: Logos (HP:MP - 1220:46) These goons don't learn, do they? Again, change one character
into Songstress and use Darkness Dance. Have your two other characters take out the 2 female soldiers since they're unaffected
by darkness. Then finish off Logos for your third uniform.
Guadosalam - Hotspot! Now that you got uniforms for all of your characters, head back to
Guadosalam. Approach the Leblanc Syndicate mansion and then change into your uniform. The mission starts now, you have to
look for the sphere that Leblanc took from you, but where is it?
Walk into the mansion and you'll find Leblanc and Nooj talking. Nooj you say? Yup, the leader of the Youth League. After
their scene together, Leblanc will head upstairs. Head into the room on the main floor (you'll remember this as the place
that Seymour asked Yuna to marry him in FFX). You'll find Ormi and Logos talking amongst themselves, and then you'll be ordered
to go upstairs. Head upstairs to Leblanc's bedroom and she'll ask for a massage from you. Yeah, I know what you're thinking.
The 'Lesbian Massage Mini-game' is fairly easy to beat. Basically you're looking for the 'hotspot' on Leblanc's body that
will give you the most amount of points so that you can continue on your mission. You'll have to navigate through a 3 x 3
grid to find it, and the locations of the spots are random. If you hit a spot and you get a blue icon, that means you're cold.
Get a yellow icon and you're getting warmer. Hit the red one and you've struck gold! After the mini-game, Leblanc will be
satisfied with your attempts to soothe her, so head back down to the main floor room. Find the switch in the room, it's near
the left-hand door. This will open up a secret passage. As soon as you enter this secret area, you'll have to do battle with
Ormi and two goons.
Boss: Ormi (HP:MP - 1640:40) Use the same strategy that you've executed in earlier fights.
You shouldn't have any trouble here.After the fight, continue on into this secret area. Near the save point there's a room
with an accessory, so grab that before moving on. Once you have done that, hang a right and then straight into the room ahead
of you. Grab the sphere in this room to get a Crimson Sphere, and be prepared to fight once more.
Boss: Leblanc SyndicateOrmi (HP:MP - 1344:45) Logos (HP:MP - 989:70) Use the same tactics
that you did when you first encountered these guys on the crossroads. Songstress with Darkness Dance is still your friend.Once
this fight is over, walk out of the room and go to your right. You'll see a ledge that you can jump onto. Climb it with the
Circle button and then drop down. You'll see a switch on the wall. Activate it and then climb up the next ledge. Drop down
and activate that switch. Climb up the last ledge and you'll see the last switch on the wall… only it's not a switch.
Damn booby traps! Start jumping over the previous ledges and then wait for the wall of spikes to comes towards you. Don't
worry about avoiding it, just let it come into contact with you. Once it has, you'll end up in a room that has the final switch.
How this works I have no clue, but it does. Activate the final switch, drop down and then cross the other ledges and then
unlock the secret door. Follow the path and enter the first room that you see. You'll enter the Leblanc meeting room, where
you'll have yet another run-in with the Leblanc Syndicate.
Boss: Leblanc Syndicate Ormi (HP:MP - 1344:45)Logos (HP:MP - 989:70) Leblanc (HP:MP -
1380:70) This fight will be the toughest one you'll have to go through with these clowns, but you can run into some trouble
here if you're not careful. Take out Logos first because he has the lowest HP and an instant kill ability with Roulette. By
taking him out, you also negate Leblanc Syndicate's ability to use their delta attack. Once you have taken out Logos, take
out Leblanc herself and then Ormi, since his attacks are the weakest out of the three.
Bevelle - Hotspot!
After the scene with the Leblanc Syndicate, you'll have to make your way to Bevelle. If you haven't done any of the sidequests
before Guadosalam, you're out of luck, as your trip to Bevelle will occur automatically after facing off with Leblanc. Once
you enter Bevelle, go to the New Yevon headquarters and then to the room on your right. Activate the switch here by climbing
onto it. Now go to the room to your left and activate the hologram on the ground. Go back to the main hall and enter the lift.
Instead of going up, it will not go down. To get to the next area, go down the path on your left side, but first go to the
right and get the treasure chests laying there. Head down the path on the left and get the treasure chest, then follow the
red icon to the exit. Take the lift down to the second level and go right.
Go to the corridor and a cutscene will occur with the Leblanc Syndicate. After that, head up to the upper section of the
screen and Yuna will slide down the chain to the main area. There are a bunch of security towers in this area, and you'll
need to activate them in a certain order to get to the next area. You need to activate every other tower in order to proceed,
so go to the first tower that you see, then skip the next one and activate the one after that. Do the same for the next tower
and you'll have accessed the next area. But first, it's time to fight a boss!
Boss: Precepts Guard (HP:MP - 3680:9999) For the first time in the game, Songstress is generally
useless in this fight. This boss mainly deals with spells with the occasional attack, so what you'll want to do is take his
magic power down with the Warrior's Mental Break, which lowers magic power. Warriors are also effective here since they have
the highest attack power of any class you'll have at the moment, unless you have the Gun Mage. This boss is immune to a lot
of status changes, so don't bother with any attacks like that. Instead, time your attacks between all three of your characters
so that you get chain combos to maximize your damage.
There's another boss that you can fight here in order to gain the Ribbon accessory, which protects the user from all status
ailments. In order to get to this accessory, you'll have to activate the towers that you didn't use. Once you have done this,
you'll be able to see a small treasure chest just below the room you'll have to enter to progress. But of course, there's
that small matter of the other boss.
Boss: Georapella (HP:MP - 4420:9999) This boss is a different version of Precepts Guard,
so use the same tactics that you did on him with this guy. Use Mental and Power Break a lot, since they do a good job of keeping
the damage he deals to a minimum.
Jump down the platforms and enter the room here. Proceed until you get to a fork in the road and then head right to get
a Garment Grid. Go back and then take the left turn instead. You'll come to an area with a ledge and two towers. Jump on one
tower to activate it, and then from that tower jump over to the other tower to get to the next area. In this area you'll see
a blockade in the middle of the screen. You can control it by using the switch that's in the same area. Once you have lowered
the blockade, head onto the next section. The next section is a little puzzle that involves three of the lifts you've seen
before. It's also where you can get what's arguably the best Dressphere in the game.
The correct sequence is as follows. Take the left lift up to the next floor, then from that starting point head down and
you'll drop down to the previous floor. Now take the middle lift up and you'll come to a place where you can activate a switch.
Take the middle lift back down and then take the right lift up. From here, head left and you'll be able to take the left lift
back down. Now take the middle lift back up again and you'll be in another area with another switch. Take the middle lift
back down again and take the left lift up. Head up and activate the upper lift by climbing on top of the ledge. Now take that
lift up and you'll be able to cross the platforms to get to the treasure chest containing the Dark Knight Dressphere!
Cross back and onto the main path. It's best to save before going any further, since the next two fights will be pretty
vicious. Turn the corner and you'll run into Baralai, the leader of New Yevon. Time to get it on!
Boss: Baralai (HP:MP - 3380:540) The leader of New Yevon is a fierce combatant, one that
you really need to be careful around. He's extremely fast, and most of his attacks are physical, so Songstress and her Darkness
Dance will be a help here to keep damage at a minimum. Use one of your characters in Warrior and use Power Break to bring
down his damage as well. If you can, it's a good idea to use one character as a secondary attacker who can heal other party
members when necessary. Baralai does have one attack that hits the entire party and can't be stopped, so watch out for it
as it's not particularly flashy, but does a good deal of damage. He also has other attacks that are not stopped by Darkness
Dance. One of which is an instant kill attack, while the other takes away all of your MP and casts Stop on you at the same
time. React accordingly and you should be just fine.
After Baralai, Yuna and company will run into the last area of Chapter 2. And what better opponent to finish off the chapter
than the master himself, Dark Bahamut?
Boss: Dark Bahamut (HP:MP - 8400:9999) If you want the best results in this battle, make
two of your party members Warrior and start whooping him with Power Breaks, Mental Breaks and Armor Breaks. By the time he
tries his Megaflare Overdrive attack, his regular attacks should do almost nothing to you. The third member should turn into
a Thief and start using all the Star and Lunar Curtains available, as they cast Protect and Shell on the entire party. Once
you have used about 2 or 3 of each, Bahamut's attacks will do somewhere in the neighborhood of 10 - 20 HP each, while his
Overdrive will do 60 HP at the most.
After a lengthy cutscene, chapter 2 will be complete! Now, onto the next chapter!
Chapter 2 Sidequests
Besaid Island When you arrive on the island, the Besaid Aurochs will be practicing for the
start of the Blitzball tournament with a member of the Youth League named Beclem. He's quite the arrogant guy, and after a
few choice words with Yuna he challenges you to a little mini-game. If you accept, you have a couple of minutes to pass his
high score, and if you happen to get over 1000 points, he'll give you an extra prize. The controls for the mini-game are laid
out for you at the beginning, so let's get down on how to overcome this challenge, shall we? Basically what you want to do
is rack up a lot of points by chaining kills together. The more kills you chain together, the more points you get. If you
get hit, then your chain counter resets to zero, so do everything you can to maintain your chain. The smaller wolves take
about 6 shots to kill, while the purple wolves take about 8. The flying enemies take 10 shots to kill, so use your Death shot
on them. It's important to remember when to cycle through your shots. If you have a flying enemy and a wolf coming at you,
kill off the flying one with a death shot, and then switch over to a single shot for the remaining enemy. You'll have to make
it to the beach in order to succeed, but before you do, make sure you keep one Death shot handy for the last enemy before
the beach, as he takes a lot of damage before he goes down. It's much easier to just use a Death shot and get it over with.
Luca Go to the square and you'll spot Shelinda, whom you may remember from FFX. She's now
a TV reporter, and wants to get a couple of words in with you. Answer the questions she asks you and at the end of the whole
thing she'll give you a Garment Grid. Hooray for Shelinda!
Mi'hen High Road
Go to Rin's Travel Agency and you'll find yourself having to help a girl named Calli get a chocobo. Choose to start the mission,
and you'll have to chase down a Chocobo. Rikku will be leading the chase, so follow her. When she stops and asks if you want
to follow her advice, say no. This will occur a couple of times, so always say no. She really sucks at giving advice, after
all. Eventually you'll corner the Chocobo, and you'll have to guess which direction it will run to by using the directional
pad. Correctly guess it 3 times and you're on your way to the next section. Once again, follow Rikku. Eventually the Chocobo
will escape your clutches, so go talk to the girl beside the machina, and ask for her help. After a little chase, you'll have
to fight a boss!
Boss: Chocobo Eater (HP:MP - 2350:230) Songstress' Darkness Dance doesn't work here, but
Black Mage's Fire/Fira/Firaga is good, since he's weak against that element. If you have a Fire Gleam, equip that since it
adds fire elemental to your physical attacks. You'll get a Garment Grid for your troubles here.
Head back to the Travel Agency and you should see Calli with a Chocobo as well as Clasko. Invite them onto the Celsius!
Mushroom Rock Road Note: This scene only occurs if you choose to hand over the sphere
from Chapter 1 to Bevelle instead of the Youth League.
Go to Mushroom Rock Road and talk to Clasko, who is standing beside some Youth League members. You'll be challenged by
the Youth League, so you'll have to go through their ranks and beat some sense into them. At the end, you'll have to fight
one of the Youth League elite warriors.
Boss: Elma (HP:MP - 1640:450) Elma is a relatively easy boss to beat. Use a Remedy or the
White Mage's Dispel if she casts Slow on you, and just pound her into the ground using the Gunner or Warrior class. She'll
go down without much of a fight.
After the fight, proceed to the lift. You'll get a Garment Grid for winning. Also, make sure to go down to the secret dungeon
where you first got a Crimson Sphere from Ormi and Logos. You'll find Nooj there, and he'll hand over a Crimson Sphere to
Paine.
Moonflow
The mission here is to sell tickets for Tolbi's big show, so help him by talking to people in and around the Moonflow to see
who wants to buy a ticket. The amount that each person will buy a ticket for varies depending on the person, and is anywhere
from 1000 to 2000 gil. Obviously you want to sell your ten tickets to those who are willing to pay the maximum amount, so
here's a list of those people who will buy your tickets for 2000 gil.Moonflow:
- The man standing near the docks
Across the Moonflow, near Guadosalam:
- A man at the Shoopuf station
- Little girl at the Shoopuf station
- Lady near the musicians
- Man near the entrance of Guadosalam
- Lady near the announcement board at Moonflow
Once you have sold your tickets to these guys, you can pretty much sell them to anyone else. Once you have done that, go
back to Tolbi and your mission will be complete. You'll get the Gun Mage Dressphere if you haven't done the mission back in
Chapter 1 for Moonflow, as well as a Garment Grid.
Thunder Plains Head to Thunder Plains and look out for Cid. He will be standing near Rin's
Travel Agency.
Macalania Woods Talk to the Guado near the save point, and then go to the place where you
met Tromell Guado. Talk to the new person standing there, and he'll ask for your help in finding his friends, the musicians.
These guys are relatively easy to find, since Macalania Woods is fairly small. Once you have completed this mission, you'll
gain Paine's Full Throttle Special Dressphere if you didn't get it from Tromell Guado back in Chapter 1.
Calm Lands
Real simple area here. First you'll probably want to go to the Item shop in the center of the Calm Lands to find Lian and
Ayde. Then you can find them again on the Thunder Plains. Once you have done that, go to the Monster Arena from FFX, it'll
be on the east side of the Calm Lands for those who haven't played the game. Talk to Clasko here and he'll give you a challenge.
You'll have to find the five real monsters in the dungeon. The rest are fake monsters, and it's easy to tell which one is
the real monster because the ones that are real are facing in the wrong direction compared to the fake one. After you have
done this, defeat the monsters in the arena and Clasko will give you the Alchemist Dressphere.
Mount Gagazet
All you need to do here is talk to Kimahri. He'll tell you of some Ronso youths that have run away
from the mountain. A mission will start, so you'll have to go and find them. You can find them at the Travel Agency in the
Calm Lands. A cutscene will occur when you meet them, and then they'll run away again. You'll be able to catch up with them
again at the Thunder Plains
Zanarkand Ruins
Head to Zanarkand Ruins. Go straight into the ruins until you see Isaaru, then talk to him to start a mini-game. The objective
of this mini-game is to match up the monkeys with their partners. You've got to look for one creature with a love symbol and
pair it up with its partner. Fortunately for you this isn't random like the 'find the numbers' mini-game in Besaid Island,
Chapter 1. There are six sections where you can find the monkeys. We've numbered them by section, the first being where you
just talked to Isaaru, and the sixth being where you talked to Isaaru in Chapter 1.
There are several ways to figure out which monkey goes with its partner. The most obvious is to look at their names. The
monkeys that are in love share a similar name in context to their partner. For instance, Spring and Autumn are in love, as
are Peke (Peak) and Valli (Valley). Of course, you can just use simple trial and error too. Either way, finish this mini-game
to get an accessory called the Soul of Thamasa. Click on the links to see pictures of each Section.
Walkthrough: Chapter Three
Well, fighting Dark Bahamut certainly screwed things up around Spira, didn't it? There
will be three different Hotspots to travel to. Things have gone nuts, so it's time for the Friendly Neighborhood Gullwings
to clean up the mess, since you started it and all. One thing you'll want to do here is to talk to Shinra every time you get
into a new location. He installs what's called a Commsphere in every area of the game, and this is important for accessing
all of the areas in Chapter 4.
Mushroom Rock Road/Bevelle - Hotspot! Note:The location of this Hotspot depends on who you chose to give
the Sphere from Chapter 1 to, New Yevon or the Youth League.
You'll find out that both Nooj and Baralai are missing in action, and both factions are going nuts over it. After this,
head over to see Gippal at Djose Temple.
Besaid Island - Hotspot!
Uh oh, trouble in paradise! Seems that fiends are crawling out of Besaid Temple, so Yuna and company have no choice but to
exterminate whatever's in the temple, unless you want Beclem to burn it down, of course. Get into the temple and start fighting
your way through until you find Wakka. Talk to him and then take the lift down to the Chamber of the Fayth. Fortunately, before
you fight this boss you'll have the time to equip yourself. Make sure you're fully healed and that you have the appropriate
gear equipped. Time to fight another Aeon!
Boss: Dark Valefor (HP:MP - 8430:9999) Valefor never was a master in magic, so don't worry
about using Mental Break on him. Power Break works exceptionally well here since a lot of his attacks are physical based.
Use one of your characters as a Warrior to use the Break abilities, while the others are using whatever class that can do
the most damage. It's recommended that if you have the Dark Knight Dressphere from Chapter 2 that you use it here. The defensive
and offensive rating of the Dark Knights are excellent, and will come in very handy here.
Kilika Island - Hotspot!
When you get to Kilika Island, head over to Summoner Dona's house. She'll tell you what's going on in the temple, and will
help you out (wow, how come she couldn't have done this in FFX?). It's time for yet another mini-game! You'll have to sneak
past the guards that are patrolling outside of Kilika Temple without getting caught. Use the R1 trigger to switch views, and
the Circle button to sneak through the gate. This mini-game is quite easy, especially if you take the time to practice it
before doing the real thing. Once you are past the gate, you'll have to find some way to get to Kilika Temple, but all of
the paths are closed off. Make sure you try to go through all three routes.
The Gullwings will remember some words of advice from Dona, and you'll go through the treetops to the temple. Get to the temple
and you'll discover that like Besaid Temple, Kilika is overrun with fiends. It's time for you to do some more extermination
work! Make your way through the temple and you'll run into Barthello, Dona's former bodyguard. You'll have to fight some fiends
here to save him, but they aren't very strong. You'll get the Samurai Dressphere for your trouble though. Once you have done
this, you'll have to go through towards the Chamber of Fayth once again. Unfortunately, you won't be able to prepare for battle.
Word of advice here: equip any and all accessories that give you NulFire or allow you to attack with Ice based elements. It's
time for a fight with Dark Ifrit!
Boss: Dark Ifrit (HP:MP - 8820:9999)
Like Dark Valefor, a lot of Ifrit's attacks are physical based, but he also uses quite a lot of magic too. For a quick solution,
use two Warriors here, one using Power Break and the other using Mental Break. Have your third character as a Dark Knight.
A nice strategy to use here (and in subsequent boss fights) is to use Rikku as your main attacker and healer. Equip her with
a Garment Grid that gives you Cure or Cura when you have switched classes. The Healing Wind or Healing Light Garment Grids
would do just fine. Start her off as a thief because it's the fastest class, then have her switch immediately to Dark Knight.
Now not only is Rikku able to do tons of damage, but she'll also be able to heal your other characters at the same time. Getting
back to Ifrit, he has all the same attacks that he did in FFX, so watch out for his Overdrives, which he will use at least
three times in this fight.
Djose Temple - Hotspot!
Seems like Djose Temple is having a problem with the fiends as well, now that Gippal is also missing in action. Like the two
other temples, head over to the Chamber of the Fayth. In order to take out the electric barrier guarding the Aeon, you'll
have to activate all five pedestals located on the floor below. Of course, every time you activate one you'll have to fight
some fiends. It shouldn't be too hard at this point of the game to take care of them though. Before walking up the stairs,
make sure to prepare for the Aeon here. If you haven't played Final Fantasy X, the Aeon in Djose is Ixion, and uses Thunder
elements. Make sure to equip any NulThunder accessories or anything that lets you attack with Water elements.
Boss: Dark Ixion (HP:MP - 12380:9999)
Use the same strategy that you had with Valefor and Ifrit here. Take his offensive power down with Power and Mental Break
to minimize the damage he does, and nail him with your highest attacking classes. If you were able to get through Ifrit and
Valefor without any trouble, you won't be worrying too much about Ixion.
After defeating Ixion, you'll enter the last scene of Chapter 3. Yuna will receive two Crimson Spheres from Nooj and Gippal,
who are chasing after Baralai and Vegnagun. After this scene, you'll notice that you'll be able to control Yuna, and you'll
also hear a faint whistle in the background. Continuously press the X button in this scene to continue hearing the whistle.
If you do it right, you'll get a slightly different scene, and then you'll head out of the Farplane. Chapter 3 complete!
Chapter 3 Sidequests
Luca
The moment you get to Luca, a cutscene will occur. Seems like there's a big Sphere Break competition going on, so it's time
for the Gullwings to clean up! You'll have to beat 3 opponents in order to proceed to the finals, and you can't lose 3 matches
either. Before taking on opponents, check out the stats of their coins before accepting their challenge. There are quite a
few that are easy picks for you and others that can be quite tough. Look not only at the quota that you have to meet, but
also at how many turns you have to meet the quota. Easy opponents are the man walking around the square where you start off,
the kid in the 'Spiderman' outfit in the square, and the old man sitting near the crossroads between the stadium and theatre.
Once you have beaten three opponents, your final match will be against none other than Shinra. He's a tough little cookie,
but he can be beaten quite easily. The key to remember here is that the Echo Count is your best friend. Use an Echo Count
of 3 or 4 coins to get your number, since it's a relatively easy mark to hit without losing too many coins in the process.
Your reward for beating Shinra will be the Lady Luck Dressphere. It is possible to get the Dressphere later in the game by
facing Shinra in Luca after Chapter 3, but his quota is much much higher, so do your best to beat him here.
Mi'hen High Road Machina have taken over the High Road, so it's up to you and the Machine
Faction to clean up the mess. In order to get the rewards from this mission, you'll have to beat the Machine Faction in the
number of machina that you can disable. This is actually pretty easy, since the faction is slow in taking out enemies.
What you're looking for are machinas on the road, which can be spotted by the green icons on your map. Basically all you
have to do is fight your way to Mushroom Rock Road in order to win. Also, you do not have to destroy more machina to get the
reward, you can achieve a tie and still win. Once you have finished this mission, you'll receive 10,000 gil as well as a Garment
Grid.
Moonflow The only thing you need to do here is talk to Tolbi twice. A cutscene will occur
that adds some points to your completion rating.
Guadosalam Enter the Leblanc Syndicate headquarters and talk to Ormi and Logos on the main
floor. Then go upstairs and talk to Leblanc herself. She seems quite depressed, doesn't she? After you attempt to talk to
her, go back down to the main floor. You'll notice that the underground passage is now open. Make your way to Logos' room
and a cutscene will occur. You'll get two new spheres from Logos (one of which shows just how much of a pervert he really
is), and you'll be able to grab the other sphere on top of his dresser. Maechan will appear in the room and he'll tell you
another story. Nothing changes with that guy, eh? You can also get a Crimson Sphere here. The room is to the left of the save
point in the area. Just jump onto some wooden boxes to reach it.
Thunder Plains You can get another Garment Grid by completing the various mini-games that
are at each tower in this area. Talk to the guy who's working on the first tower twice in order to start the mini-game. There
are three games in total. The first game will have you pressing a combination of buttons that appear on the screen.
The second game will make you choose between three buttons that are falling from the top of the screen, and the third will
make you memorize a sequence of buttons to press. Each tower requires you to get a score of at least 28/30, which leaves you
with very little leeway, especially since each game gets progressively harder. There's no secret in finishing this area, you
just have to be quick with your fingers and your mind.
Macalania Woods Quick note for this section: Make absolutely sure that you clear O'aka's
debt of 100,000 gil before you venture into this area. Once you make it to O'aka's Travel Agency, you'll notice that the place
is being attacked by fiends. Your mission here is to get through six consecutive battles. Out of the six battles that you'll
fight, the most difficult ones are the first and fourth battles.
You'll definitely want at least two Mega Potions for this fight to use once you have gotten through the tougher battles.
You shouldn't have a problem here though. Once you have finished the mission, you'll get a Garment Grid. Talk to the fallen
Al Bhed outside the travel agency and you'll receive the Beserker Dressphere and another sphere. If you managed to clear O'aka's
debt before entering the mission, he'll run into the travel agency and will sell you items at a vastly discounted price.
Bevelle After you've defeated the Aeons in Besaid and Kilika Island, go to Bevelle and head
to the area where you fought Dark Bahamut in Chapter 2. You'll see someone familiar on your way through this area. Head to
the Chamber of the Fayth and you'll spot Nooj, Baralai and Gippal together. Something will happen to Baralai, and he'll summon
a fiend to dispatch of you. You shouldn't have any trouble dealing with a fiend like this now. After the fight you'll find
another Crimson Sphere on the ground. Pick it up, and you're that much closer to revealing the secrets of that cave in Mushroom
Rock Road.
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Calm Lands
Go to the area between the Calm Lands and Mount Gagazet, where you fought Yojimbo in FFX. For those who haven't played FFX,
the area in question is found by taking the underpass instead of the bridge towards Mount Gagazet. Once you have reached the
cave, you'll be asked to save numerous people who have been trapped in the cave, before they are taken out by fiends. If you
played ICO before, you'll understand exactly what you have to do here. Basically, you'll need to find a group of people and
lead them out of the cave. Once you have found a person, you'll be told certain traits, such as how many people that particular
victim is comfortable being around, and in what order they like to be in. For the most part you don't have to worry about
that.
The maximum amount of people you can escort out is five, so grab four of five people at a time and take them to the very first
area of the cave. The first thirteen people can be found in the cave, but there are two others that require saving. You'll
have to go outside of the cave and talk to the man near the cave entrance. He'll give you an item that will allow you to use
the teleporters to get the last two survivors. Once you have rescued them, head back to the Chamber of the Fayth and get ready
to fight!
Boss: Dark Yojimbo (HP:MP - 22000:9999) Mr. Yojimbo is immune to all status changes, so the
only thing you can do here is pound him into the ground with physical attacks. Because of this, the Dark Knight or Samurai
classes work best in taking down his health. Dark Knight's Darkness ability works really well here, even though it saps some
life out of the user. Make sure that you have a couple of people who can use Cura or Curaga so that you can heal up your party
after he does his special attack that reduces everyone's HP to 1. Better yet, if you have a good supply of Mega Potions it's
recommended that you use those, since it's faster to use items than it is to cast spells. Knock Yojimbo silly with physical
attacks and eventually he'll go down. That's all there is to it, really. Yes, we're serious. Defeat Yojimbo and you get yet
another Garment Grid
Mount Gagazet
It seems that the Ronso have decided to take matters into their own hands, much to the dismay of Kimahri. If you managed to
talk to him in Chapter 1 and 2, he'll give you the Trainer dressphere. Either way, you'll have to climb Mount Gagazet without
the use of the teleporter, since it's out of commission. Climb the mountain and head towards the summit. Instead of climbing
up the cliffs, go left into the mountain. Once you are inside the mountain, head up and left towards the save point. Once
you get outside, you'll find Garik, and he has some choice words for Miss Yuna. You aren't going to let him get away with
talking that smack, are you?
Boss: Garik (HP:MP - 6880:238) Ronso Warrior #1 (HP:MP - 6880:238) Ronso Warrior #2 (HP:MP
- 6880:238)
If there was any time that the White Mage Dressphere came in handy, this is it. It's absolutely necessary that you have learned
Dispel for White Mage, or you don't stand a chance in this fight. First, change one of your characters into a Songstress and
use Darkness Dance. This will make the large majority of the Ronso attacks irrelevant. It's probably a good idea to assign
one character to be the support. Have that character switch between Songstress and White Mage. Use Darkness Dance until Garik
casts Mighty Guard on his party. Once he does that, switch your Songstress to a White Mage and cast Dispel on whomever you
want to attack to get rid of his status enhancements. Use your two other characters as your attackers, preferably with Dark
Knight or Samurai. Repeat this process for all three enemies and hopefully you won't have any trouble with this fight.
Zanarkand Ruins The only thing to do here is to enter the Chamber of the Fayth and talk to
Isaaru.
Walkthrough: Chapter Four
It seems like with all the chaos going on around Spira, the Gullwings have come up with a plan to try to unite the people,
a concert! Yup, Yuna is going to put on a concert, in the Thunder Plains of all places. But you need to convince everyone
to come to your concert, and that includes the people from New Yevon and the Youth League. That's going to be quite the chore,
isn't it? Chapter 4 represents the end of most of your freedom that you've enjoyed in the game thus far. Chapter 5 is a little
better in this regard, but if you want to finish up everything in the game, we suggest that you do it before Chapter 4 starts.
Using the CommSphere
If you happened to visit every area of Spira in Chapter 3, you'll have the great opportunity
to visit all of these areas without leaving the comfort of the Celsius, thanks to Shinra's Commspheres. He installs these
little cameras whenever you visit an area in Chapter 3. If you didn't visit an area, then he doesn't install one. Sometimes
a particular Commsphere doesn't work, but you'll get the opportunity to visit every location using these devices.
Once you start Chapter 4, head up to talk to Paine on the deck of the Celsius. Then after your conversation, talk to Shinra
on the Bridge. Choose to look at the Commspheres and you'll be able to visit some areas. There are only a few that are operational
from the beginning, but you should visit Besaid Island, Kilika Island, Mushroom Rock Road, and Bevelle. Those locations will
provide you with a lot of scenes that will fill in some of the story for you. There are other locations that also give you
some scenes, but the majority of them will either be non-functional or have nothing useful for you to use.
Once you are finished looking at the Commspheres, talk to Buddy and you'll get a rundown of the mission ahead of you. After
that, talk to Shinra again and look at the Commspheres once more, as a lot of them will have new content for you to view.
Remember, watching these Commspheres actually progress your story completion rating, so make sure to view every location at
every opportunity you get. The most important one that you'll want to watch is the Commsphere on the Mi'hen High Road. Visiting
this sphere will activate a sidequest, known as Rin's Investigation.
Rin's Investigation
Rin's Travel Agency has asked Yuna for her help in solving the mystery behind the machinas going berserk on the High Road.
If you happened to visit this location in Chapter 2 or 3, you'll understand what's going on. Basically, Rin wants you to switch
between the seven cameras he has setup along the High Road in an effort to catch the culprit and bring him or her to justice.
The controls for the camera are easy enough, and they're given to you on the screen. Your mission is to look for weird or
suspicious activity in every area, and then call on Rin so that he may begin an investigation of the area. What constitutes
suspicious activity? Usually if you see a person or an object that's moving on the screen that means something is wrong.
Unlike the other sidequests in the game, this particular quest will always be the same, no matter how many times you play
through it.
The correct order you want to view the cameras is as follows: 2, 4, 3, 1, 2, 3, 4, 5, 6, 3, 1, 5
Saving Tolbi!
The Gullwings decide that they need the services of Tolbi in order to pull off a great concert, so head over to the Moonflow
in order to find him. You'll notice that there's a group of guys after Tolbi, so you'll just have to chase him along with
the rest of the pack. This mission is actually quite simple. All you have to do is follow Tolbi and his pursuers wherever
they go. Soon, they'll head back into the Moonflow. You'll have some guy run past you, chasing Tolbi. Follow him and you'll
end up back where you started this mission - then you'll have to go back to the Moonflow. Tolbi has escaped, but you can ride
the Shoopuf across the Moonflow to follow him.
Go towards Guadosalam and you'll find him once again. Walk into the entrance of Guadosalam and you'll encounter Tolbi and
his crew of workers. After a short conversation, he'll agree to help you and give you a Garment Grid for your trouble. Mission
complete! Or is it? Once you have Tolbi on your side, make your way to his office in Guadosalam (it's underneath the entrance
to the Farplane) and open the treasure chest there. You'll receive an accessory called Key to Success, a very powerful accessory
for any of your characters, as it boosts attack power, hit points and luck, giving you a much better chance at dealing critical
hits.
Time For A Rehearsal! After rescuing Tolbi, go back to Shinra on the Celsius and view all
of the Commspheres again. Visit every location you can in order to up your story completion rating. Once you have done this,
go over to the Cabin and meet up with Rikku. It's time for Yuna to start practicing for her concert! You only get one shot
at this mini-game, so make it count! All you have to do is press the buttons according to what's on Rikku's side of the screen.
It's sort of like Dance Dance Revolution, but somewhat easier. The higher score, the better your chances of getting a better
accessory.
After your rehearsal head back to the Bridge and talk to Shinra for some new scenes via the Commspheres. This time around,
every location has something new, so make sure to visit all of them. The only ones you don't have to visit are the Calm Lands,
Bikanel Desert, Bevelle and Luca. For some fun, check out Mount Gagazet's hot springs, as you'll see just about everyone there
relaxing before the big concert!
Thunder Plains - Time to Slay the Dragon!
Before you can start your concert on the Thunder Plains, you're going to have to deal with a little monster problem that's
popped up. A giant dragon has appeared on the plains, and for the sake of having everyone not eaten, it's up to YRP to go
and take out the bad guy. Follow the red icon to the lair of the dragon, and then enter the dungeon. When you enter the dungeon,
head left, and grab the treasure chests. You'll need to climb up to the middle route, which is used to find the dragon. Once
you find him, it's time for a fight!
Boss: Zalamander (HP:MP - 7120:143)
 This enemy is a lot like the boss you faced on Besaid way back in Chapter 1. In fact, it's exactly the same, only this time
he's a lot stronger. Use a Songstress to cast Darkness Dance on him, and then use some Break powers to lower his defense and
damage. Our recommended setup for this fight is to have a Songstress, Warrior and Dark Knight around, with the Songstress
switching to a Dark Knight once you have lowered his defense and offense statistics to a point where his attacks do very little
to you.
Once you have defeated this boss, you'll be back on the airship. It's almost time for the concert, so talk to Shinra, and
then talk to Tolbi. Enjoy the wonderfully created FMV sequence. After the cutscene, you'll talk with Maechen on the Celsius.
Once he has finished talking, head to the engine room to find the Leblanc Syndicate waiting for you. Leblanc will personally
hand over a Crimson Sphere to you. Once you have talked with Leblanc, head to the Bridge and talk to Shinra. That's the end
of Chapter 4!
Walkthrough: Chapter Five
This chapter represents the last leg of Yuna's journey in the game. Every location in Spira will end with an "Episode Complete"
message if you were able to finish off every event in that area, which by the way, isn't possible until you start over with
New Game Plus. However, it's probably a good idea to go to every area in the game one more time, as there are a lot of secrets
to uncover around here.
The Depths of the Farplane - Part 1  After a funny scene with Brother, Buddy and the rest of the Gullwings, you'll descend into the depths of the Farplane to figure
out just what's going on. This automatically happens when the chapter begins, so make sure that you're properly equipped.
You have a choice of going down to the Farplane via one of the four temples. Bevelle Temple is the hardest, while Besaid and
Kilika are the easiest. You should probably do yourself a favour here and choose Besaid or Kilika. Make your way down until
you see a large platform. Before you jump onto this, equip yourself with any NulIce equipment or anything that will give your
physical attacks Fire elements.
Boss: Dark Shiva (HP:MP - 14800:9999)
Like in previous Final Fantasy games, Shiva is an Ice-based warrior, so a lot of her spells are ice based. NulIce works well
to keep you protected, and a Fire Gleam helps you do more damage with your physical attacks. She has a very high speed rating
compared to the other Aeons, so have one of your characters change jobs into a Warrior and use your Break abilities, while
another is a Dark Knight (or Samurai) and deals regular damage with attacks. Have your third character as a supporting character
who can switch between a support job like a White Mage and an attacker with Dark Knight. Shiva isn't a very hard Aeon to beat,
even though she's one of the final ones you'll face, but she does attack often enough that she can pose a problem at times.
Once you have defeated Dark Shiva, a save point will appear. Now, you have two options here. You can choose to continue
doing into the Farplane, or you can head back to the Celsius and complete the rest of your missions. Since the next two fights
(and the fights afterwards) are going to be a doozy, take the time to complete the other missions and get some more levels.
The Depths of the Farplane - Part 2 Once you have finished any sidequests that you wish to
partake in, get on the Celsius and talk to Brother. Choose the option to go back into the Farplane, choosing any dungeon you
wish. You'll start off at the beginning of the dungeon again, so process past the save point and deeper into the dungeon.
Once you have reached another large platform, stop and prepare yourself again for another Aeon fight!
Boss: Dark Magnus Sisters Mindy (HP:MP - 9788:9999) Sandy (HP:MP - 10330:9999) Cindy
(HP:MP - 12240:9999) Ah, the trio of sisters that everyone knows and loves are back, and once again they're out for your
blood. As with any fights where you have to deal with more than one enemy, focus on one of the sisters to take them out. This
also makes sure that they can't use their Delta Overdrive on you, which they will use at least once in this battle if you
let them. We recommend that you take out Mindy (the little girl) first as she attacks the most, and her attacks generally
do the most damage on top of that. Once you have taken her out, the fight becomes a hell of a lot easier for you. Once you
have taken her out, take out Cindy next, then Sandy. Leave Sandy for last because she her attacks are generally much weaker
than her sisters.
Once you have finished off the sisters, it'd be a good idea to go and save. Once you have done that, go back and prepare
for your final Aeon fight, Dark Anima!
Boss: Dark Anima (HP:MP - 36000:9999) Seymour's old Aeon is a lot easier than the Magnus
Sisters, only because he's slower to attack than the previous Aeons. Use a trio of Dark Knights (or Samurais, if you don't
have Dark Knight) and continually attack him. Make sure you have a couple of X-Potions and Mega Potions with you to heal you
up, as well as a lot of Remedy items. Anima will use Pain on the entire party, causing multiple status ailments. Use Remedy
here to cure everyone, and then heal up because he'll use his Oblivion Overdrive as his next move. You shouldn't have any
trouble here if you're good about bringing the right amount of items with you.
After defeating Dark Anima, a cutscene will occur. After that, you'll be in the same spot as you were in Chapter 3, the
only difference is that the Leblanc Syndicate will be there too. After a quick talk, you'll be able to move around. You'll
notice a portal to the left of the area, and obviously that's where you need to go next. Make sure to buy any items you need
from the Leblanc Syndicate before you go though.
Once you have gone through the portal, you'll notice a blue plate on the floor. Stand on it and a melody will be played.
Go to the piano structure on your left and then play the exact same melody that you just heard. This will deactivate the barrier
in front of you. If you try to get past the barrier (and subsequent barriers) without completing the melody correctly, you'll
have to face a nearly indestructible monster. Run past the barrier, minding the other barriers that intermittently go on and
off, since they take away some HP when you come into contact with them. Once you are past the barriers, take the left rout
and step onto the blue plate again. You'll hear another melody, but it isn't complete. From that location, head south to find
two more blue plates. One is directly south of your location, while another is located on a separate route that you can jump
onto on your way to the second plate. Once you have found these plates, go back to the first plate and head for the piano.
Play the complete melody to deactivate the barrier.
Now, after the second barrier you'll have to find yet another set of blue plates to complete the melody. The first two
plates are very close to each other. From the first fork in the road, take the right path and then jump down to find a blue
plate, then head up to the top of the fork in the road to find the other one. The last blue plate is close to the piano. Now
go to the piano and enter in these last couple of notes. Before you leave though, make sure you write down the melody in the
order that they appear on the screen, it's very important for the upcoming puzzle.
After finishing the final puzzle, YRP will find Gippal on the ground. Then the Leblanc Syndicate will join up with you.
Gippal will give Paine a sphere, and all of you will watch it. After watching the sphere, you'll be in another area with a
puzzle that you must complete in order to advance to the next section. This puzzle involves you jumping on platforms according
to the melody that you just played to get by the barriers earlier in the area. The melody is So, Mi*, Re*, Do*, Ti, La, So,
Fa, Mi, Fa, So, Do. If you try to get past the barrier without completing the melody correctly, you'll have to face a nearly
indestructible monster. You don't want any of that, right?
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When you start off in this area, there are two platforms you can jump onto, one to the left of the save point, and one
to the right. Take the one to the left first. Jump on that platform and three notes will play, then jump onto the next one
on your right. Now jump up onto the platform above it, and two notes will play. From there, head back to the save point. Take
the platform to the right of the save point, and then jump up to the platform above you. That will take you to another platform
for you to jump on, which will play one more note. Head back to the platform to the left of the save point again. Jump on
that platform, and now jump left. Now jump right to the next platform and it will play a note. Now jump back to the previous
platform and you'll be able to reach another platform with a treasure chest. That platform will play 2 notes. Now make your
way back to the save point, and then jump back to that platform to the left of it. Jump to the left platform, then left again.
Now go back to the platform to the right of the save point, and jump down (not up) to the next platform. Now head back to
the barrier and it should deactivate. If it doesn't… try again.
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After solving the puzzle, save and then head towards that big globe. Jump onto the platforms you'll find in the next area
until you reach Vegnagun. You'll also meet Nooj there. After a couple of conversations, Leblanc, Gippal, Nooj and YRP decide
that they oughta be able to take down Vegnagun themselves. So while Nooj, Gippal and the Leblanc Syndicate deal with the other
body parts, it's up to YRP to take out… the tail? Okay then.
Boss: Vegnagun's Tail (HP:MP - 34200:9999)
The tail starts things off with a powerful sweep that hits all characters for about 1000 HP. Use whatever you need to heal
up, and then start using physical attacks. The only other attack the tail uses is a laser attack that's directed at one character,
and doesn't hit for a lot of damage. Since this is the first part of the boss that you'll have to face, it's also the easiest.
You should be able to defeat it in no time.
After defeating the tail, head over to the other platforms towards the Leblanc Syndicate. They're having trouble with the
legs, so they leave the clean up work to you. Let's go!
Boss: Vegnagun's Leg (HP:MP - 18220:9999)
 Several orbs that can only be hit with ranged attacks or magic accompany Vegnagun's leg. Thing is, you don't even need to
kill those off to beat the leg, so don't worry about them. Use the Dark Knight class for all three characters and you shouldn't
have any trouble here. Periodically the orbs will cast some magic on you or the leg, but it shouldn't hinder your plans at
all.
Defeat the leg, and then run up to find Ormi and Logos, exhausted. Run past them to find Nooj, Leblanc and Gippal fighting
the body. Seems like they're not having any luck with this fella. Step in and close the deal!
Boss: Vegnagun's Body
Body: (HP:MP - 33040:9999)Left Arm: (HP:MP - 3000:9999) Right Arm: (HP:MP - 3000:9999) The arms of Vegnagun are used
for casting offensive and support magic, so use the Dark Knight (or Samurai if you don't have Dark Knight) to clean them off
in one or two hits, if you're at a high enough level. If you are using the Dark Knight job, use Darkness twice to kill both
arms as well as deal a hefty amount of damage to the body. Once the arms are gone, hit the chest with everything you got.
The arms will regenerate once or twice in this battle, but you can kill them off easily. We're getting close to the end here,
one more fight, this time with the head!
Boss: Vegnagun's Head Head: (HP:MP - 38420:99999)Left Tusk: (HP:MP - 2500:99999) Right Tusk:
(HP:MP - 2500:99999) This fight is the same as the previous one. Destroy the tusks quickly so Vegnagun can't use his most
powerful attacks, then continue hitting the head. When the tusks regenerate, kill them off again, and repeat.
Once Vegnagun has been defeated, a cutscene will occur with Yuna trying to coerce Shuyin into leaving. Unfortunately, her
plan backfires and now you'll have to defeat him.
Boss: Shuyin (HP:MP - 23850:210)
Shuyin has a predictable pattern to him. He'll start off with a regular attack, and then use a special ability (one of Tidus'
Overdrive attacks from FFX) immediately after. At the start of the fight, use Protect on everyone. Fortunately for you, only
one of his attacks has the ability to do any real damage on you, and since he cycles through all of his abilities, you'll
only have to see it two or three times. Obviously, the ability we're talking about here is the Terror of Zanarkand attack.
If you use Protect on your party, he shouldn't be any trouble though.
Once you have finished off Shuyin, sit back and relax, you've just finished the game! If you were able to activate the
special ending, you'll be asked whether you want to be reunited with Tidus again or not. If that happens, congrats again,
you've just acquired the special ending to the game!
Chapter 5 Sidequests
The sidequests in Chapter 5 tie up all of the loose ends in the story of Final Fantasy X. Everything from Wakka and Lulu
having a child to the battle of the Cactaur Nation is covered here. Since you'll want to be at your strongest to fight Vegnagun,
take the time to explore the rest of the world before the game ends.
Besaid Island  The first time around, you won't have to do a lot. Wakka will approach you, informing you that Lulu has finally given birth
to their child. Talk to Wakka at the temple, and afterwards head into Besaid Temple. Enter the room on your right for a treasure
chest that will get you a radar device that you will need to find some spheres. Simply press the Circle button to activate
the radar. There are four spheres that you will need to find. The first is located in the village to the left of the temple.
The next sphere will be near the save point outside of the village. The third will be just before the waterfall on your way
to the beach, and the fourth will be on the cliff that you can reach by using the alternate path instead of going to the beach.
Once you have gotten all four digits, head to the dungeon from Chapter 1. You'll find a panel that you can enter in the digits
you have found. This will open up another section. Make your way through here and you'll get yourself a Garment Grid. Once
you have finished this little mission, head to the beach to find Beclem. Enjoy the conversation and the antics that follow.
Afterwards, head back to the village and walk to Wakka. There will be a lengthy cutscene, and afterwards the episode will
be complete!
Kilika Island Visit Kilika Temple and you'll see a group of people wanting to get in. Eventually
everyone will be reunited, even Barthello and Dona. Aww. You get a Garment Grid for your trouble, and the episode will be
complete!
Luca
All you have to do here is flag off the first game of Blitzball for the season. Note that you don't actually have to play
Blitzball in order to accomplish this. Once you have done that, head towards the entrance to the Mi'hen High Road. Yuna will
enter into a little mission by herself. All you have to do is follow the flying moogle wherever it goes. It's basically all
flashback stuff from Final Fantasy X. Once you have reached the harbour, the episode will be finished!
You can return to Luca at any time in order to play Blitzball, but it's much different from Final Fantasy X. You don't
actually play in the game, so it may not be worth your while.
Mi'hen High Road Once you get to the High Road, you'll automatically enter into Rin's investigation
that he started back in Chapter 4. He'll basically reveal who the criminal is. If you don't follow the sequence given in Chapter
4, you might be able to pin the crime on someone else, even one of your own party members!
Mushroom Rock Road Note: This event only occurs if you chose the Youth League in Chapter
2 instead of New Yevon. You'll be greeted by Lucil, Elma and Yaibal as soon as you arrive. They want you to help toughen up
the Youth League, so take them up on their challenge. This is basically the same as some of the other missions you've had
to complete in the area, so go for it!
Boss: Elma (HP:MP - 4882:870) Easy fight here. Take out her guards and then cast Blind or
Darkness Dance on her. She'll be a goner.
Boss: Lucil (HP:MP - 7324:370) This is even easier than the first fight. Gee, I guess this
is why the Youth League needs your help so badly, right? After the fight, Lucil will give a little speech and the episode
will be complete. Head back to the Youth League base afterwards to get a sphere from her.
If you've collected all ten of the Crimson Spheres, you can unlock the Mushroom Rock Road cavern. Simply approach it with
all ten spheres and it will open up. You'll enter a dungeon, but it's pretty simple to navigate. Just follow the red icon
on the radar. Once you reach it, a scene will occur. You'll have to fight a total of five boss fights in a row to get out
alive. It's not easy, but then again, you're the one who opened up Pandora's Box, so to speak.
Boss: Rikku (HP:MP - 7800:92) Rikku and Paine are the easiest of the bosses you'll face here.
They're both susceptible to Break as well as Blind, which basically nullifies everything they can throw at you. Use that to
your advantage and take them down.
Boss: Paine (HP:MP - 9200:92) Break and Blind are your friends here, so use them whenever
you can. This should be an easy fight. Make sure your character's health is near its maximum in preparation for the next fight
though.
Boss: Baralai (HP:MP - 12220:720) You had to fight this guy once already, so you should know
the deal here. Use your Break abilities to minimize the damage he does and use Blind whenever you can so that he misses most
of his attacks. He does have attacks that deal damage to the entire party, so watch out. Like the fight with Paine, make sure
your HP levels are high for the next fight.
Boss: Gippal (HP:MP - 14800:235) Gippal is a lot like Baralai in combat, but he's a lot slower,
thankfully. He also has attacks that hit the entire party, so watch out. As always, use Break to take down his damage potential
and smack him around with physical attacks.
Boss: Mevyn Nooj (HP:MP - 23260:720) Since he's the last boss, it's only fitting that he's
the most troublesome, right? You're going to need all your resources to take out Nooj, because he's one tough customer. Like
Baralai and Gippal, he has a couple of attacks that damage the entire party, so it's advisable that you have one character
act as a support and constantly heal while providing secondary offense. A Dark Knight with White Magic capabilities works
very well to meet this need. Nooj can use status ailments on you too, so it's a good idea to have everyone as a Dark Knight,
since they are protected against almost every status ailment once you have mastered them.
Moonflow Talk to Tolbi at the Moonflow, and you'll be able to party with him and his group.
Nothing much you can do here, but at least you get an Episode Complete for your trouble.
Djose Temple Head to the Chamber of the Fayth and you'll have to do battle with the Machine
Faction's new weapon of destruction, er, protection. The catch in defeating this machine is that it grows stronger depending
on how many successful excavations you performed in Bikanel Desert. If you didn't, then this boss will be a piece of cake.
However if you happened to do some intense searching in the desert to help out the Al Bhed, it may be a very tough battle.
The highest level it can reach is Level 5, so we've provided the stats for that particular level. Once you have beaten this
machine, the episode will be complete.
Boss: Experiment Level 5 (HP:MP - 18324:0) This boss is tough if you don't come prepared.
Make sure to cast Protect whenever you can to lower the damage sustained, as it has a lot of attacks that hit your entire
party for some serious damage. Otherwise, go with the Dark Knights and club away at him. Don't use Break abilities here because
they don't work at all.
Guadosalam
Talk to Tromell Guado twice in order to get your Episode Complete. If you haven't, you can also get a Crimson Sphere here
by entering the underground passage in the Leblanc Syndicate headquarters. The room is to the left of the save point in the
area. Just jump onto some wooden boxes to reach it. If you didn't stop Garik on Mount Gagazet during Chapter 3, you'll notice
that the Guado are not here, therefore you cannot get an Episode Complete. However, you can get a powerful accessory called
Key to Success in Tolbi's office. It raises attack, defense, luck, experience and HP by 100%. It is a tradeoff though, so
you'll have to weigh your options.
Bevelle Head to Bevelle Temple. You'll have a conversation with a couple of people, including
Isaaru and the Kinderguardians. After your conversation, you'll get a Garment Grid from Maroda. Enter Bevelle Temple and head
to the right. You'll find the Kinderguardians again. Take the portal down to Bevelle's secret dungeon. You'll find an old
man here, and after he leaves you'll find a Crimson Sphere. Pick that up and follow him. Keep fighting until you get to the
20th level, where you'll encounter a miniboss. After defeating him, you'll find another Crimson Sphere. If you were able to
get all the Crimson Spheres before, this will be the last one that you need. Head to Mushroom Rock Road to unlock the secrets
of the cavern!
Thunder Plains
Seems like there's a disturbance in the area, and fiends are occupying all of the lightning towers. It's time for another
mission! You'll have to defeat fiends at every temple. Don't worry though, it's the same fiend each time, so it won't get
progressively harder. You'll have to beat nine of these guys, so remember that there are also fiends after you get to the
Travel Agency. After you've defeated the nine fiends, one… really big fiend will show up. Time for a boss fight!
Boss: Humbaba (HP:MP - 27772:785)
This guy is tough, especially if your levels are low. You won't be able to
use any Break abilities on him, so don't even bother going into Warrior here. Your best bet is to make all of your characters
Dark Knights (or whatever class has the highest defensive rating) and assign one to be a supporting attacker/healer. Have
your other two characters just pound the hell out of him. His attacks are powerful, but if you heal up every other round,
you shouldn't be in too much trouble. One thing you'll have to remember is that once he dies, he casts Meteor on your entire
party. This usually does around 2500 - 3000 damage per character, so make sure that your characters are healthy before you
finish him off.Once you have defeated this boss, it will leave a giant hole in the ground. You can choose to jump in or not,
but either way you'll need to go down there eventually in order to complete the episode. It'd be a wise move to heal up first,
though. Once you're ready, head down the hole and into… a dungeon. Just follow the read icon and you'll find Rikku's
daddy, Cid. He's got a surprise for you!
Boss: Machina Panzer (HP:MP - 30500:1247) This boss comes equipped with three other machinas,
but they can be taken care of so easily it's not even worth the effort to list their stats. Simply using Dark Knight's Darkness
ability to wipe them out in one hit. Or you can just kill them the long way. The machina that Cid has for you is a total pushover,
despite having better stats than the previous boss. Why? Simple, just use Break abilities to make sure it does no damage to
you at all. After you have finished this off this boss, the episode will be complete!
Macalania Forest Please note that the only way you can get an episode complete in this area
is if you erased O'aka's debt before Chapter 3. If you weren't able to do it, you cannot get an episode complete here. Why,
you ask? Because you need to visit O'aka at the Travel Agency in Macalania in order to get the episode complete. It's pretty
impossible to do that if he's not there, right? On top of that, once you visit him, you'll be able to buy some very cool items
from him.
Calm Lands If you managed to get 400 PR points for the companies in the Calm Lands, visit
this area. The event will occur automatically. Tolbi will come by and a conversation will occur. The episode will now be complete.
Please note that you don't have to find that poor sap at the Travel Agency a wife in order to finish this episode completely.
Thank god.
Bikanel Desert
You can start this mission while you're in Chapter 3, but you can't finish it until the end of the game. You'll be asked to
start diplomatic ties with the Cactaur Nation. Yes, we're serious. It seems that the Cactaurs are having a bit of trouble.
A group of very powerful fiends are about to be unleashed, so the Cactaurs need to find the ten Gatekeepers in order to summon
a protector called Haboob. The ten Gatekeepers are scattered around Spira, so you'll have to find them. Unlike the PR and
Marriage campaigns from the Calm Lands, this mission is actually enjoyable. Here are the locations of the Gatekeepers:
- Bikanel Desert: Go to the Oasis and you'll find him
- Besaid: You can find him on the beach
- Guadosalam: Go to Leblanc Headquarters and you'll find him in a treasure chest in one of the rooms in the underground
passageway.
- Calm Lands: You'll find two here, near the cave where Yojimbo resided
- Thunder Plains: You'll find him in the same location as you found Lian and Ayde during Chapter 3.
- Kilika: Head into Kilika forest and go straight until the second intersection, then go right. You'll be able to
jump onto a tree here, and you'll find your Gatekeeper
- Mount Gagazet: Head up the mountain, you'll eventually find it in an open area
- Kilika: Check Dona's house
- Bikanel Desert: Once you have gathered 9 of the Gatekeepers, they will break the seal on the cave in the background.
You'll be able to find your last Gatekeeper there.
Once you have retrieved all ten Gatekeepers, you'll receive a Garment Grid… if you were able to win all of the minigames
that you had to partake with each Cactaur. Now that your little fetch quest is done and over with, it's time for a major boss
fight!
Boss: Jumbo Cactaur (HP:MP - 22222:1111) He's like any other Cactaur… only he hits
a lot harder. He's actually not that hard to beat, so just keep pounding away at him and he won't get a chance to attack.
Be sure to take out the two little Cactaurs with him though, since they can do some good damage on you.
Boss: Angra Mainyu (HP:MP - 333444:9999) This guy is next to impossible if you don't go into
this fight prepared. He's a real monster, with high HP and defense, so it'll take a long time to take him out. If you want
to take on this behemoth, make sure you're around level 70 or 80 before you even think of doing so. This boss is made up of
three parts, two arms and the body. One arm will use physical attacks, while the other casts some extremely powerful magic,
such as Flare. Obviously you want to minimize the damage dealt to you here, but since this boss is immune to Break abilities,
you'll have to think of another way to do it.
You can use the Shining Mirror Garment Grid to give yourself the Auto-Reflect ability, so try that. Start everyone off
as a Thief, and then switch to your most powerful attacking class, such as Dark Knight. Doing so will allow you to use Auto-Reflect.
This will nullify any damage that the magic-casting arm can do to you. Unfortunately you won't be able to heal with magic
either. That's okay, you can use X-Potions or Mega Potions for that. In order to get rid of the two arms, use the Dark Knight's
Darkness ability. That should get rid of them temporarily until they're revived. Other than that, the only thing you have
to do is keep pounding away at the guy until he falls. Yeah, we make it sound very easy, don't we?
Celsius Note: To get this event, you have to talk with Cid in Chapter 2 on the Thunder Plains.
Head into the engine room and then head back out. A cutscene will occur. Afterwards, go to the Deck of the Celsius to find
Cid. Another talk will go down, and then you can head back to the cockpit. Yet another scene. After this, both Buddy and Brother
are not on the Bridge. Go to the Cabin and you'll find the whole Al Bhed gang there in deep discussion. Talk to Cid, and then
head to the deck of the Celsius yet again to talk with Buddy, Brother and Cid. After that, the scene will be over.
Mount Gagazet
Tensions are flaring between Kimahri and Garik, and they're going to settle their differences. Unfortunately nothing cool
happens. A lot of talk, some punches thrown, nothing too exciting. Afterwards, you'll see a monument built in honor of Kimahri.
You can also get a Garment Grid from Lian and Ayde if you return to Gagazet after the episode is complete.
On top of that, you can also choose to have a monument to Yuna instead of Kimahri. The way to do this is to answer all
of the Ronso questions during the game. You can't do this during your first run through the game though, it can only be done
on your second run. For the correct answers, just choose the second option given for the male Ronsos and the first option
for the female Ronsos.
Zanarkand Ruins Talk to Maechen here, and the episode will be complete
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